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Our Goal. Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun. Why is this fun?. Goals: Competition Advancement Gameplay: Investments Internal and External Visual Feedback Supply Chain. Visual Feedback. Supply Chain.
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Our Goal Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun
Why is this fun? Goals: • Competition • Advancement Gameplay: • Investments • Internal and External • Visual Feedback • Supply Chain
Cooperative Competition Conflicting Goals: • Outperform other companies • Don’t let your suppliers or buyers fail Achieve through: • Communication • Strategic Alliances • Investments
Mixing it up • Events • Attractive opportunity • Threat of possible catastrophes • New information • New technology • Theme • Fantasy • Sci-Fi • Historical
Educational Opportunity • Teach economic concepts • Supply & demand • Price equilibrium • Fixed cost & variable cost • Substitute & complementary products • Allow a “Game Master” to influence the world
Things we’re thinking about • Allowing the players to move into raw materials and consumer products • Mergers and acquisitions • Stock market