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Bryan L. Austin - Winning Back Your Workforce: Improving Learning Impact and Performance Through Games

A revolt is building in Corporate America! L&D has been deploying elearning by the ton. There is insufficient time, resources and budget to deliver learning that is engaging. Employees are voicing their displeasure. This session will share case studies describing how L&D organizations are responding to win back their workforce.

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Bryan L. Austin - Winning Back Your Workforce: Improving Learning Impact and Performance Through Games

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  1. Winning Back Your Workforce Improving Learning Impact and Performance Through Games Bryan L. Austin Chief Game Changer Game On! Learning July 23, 2014 SCI206 – 2:15 pm to 3:00 pm © 2014 Game On! Learning – all rights reserved 1 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  2. Learning Innovation and the Definition of Insanity “Insanity is doing the same thing over and over again and expecting different results.” Albert Einstein © 2014 Game On! Learning – all rights reserved 2 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  3. Serious eLearning Manifesto Michael Allen, Julie Dirksen, Clark Quinn and Will Thalheimer 8 values & characteristics 22 supporting principles http://elearningmanifesto.org/ © 2014 Game On! Learning – all rights reserved 3

  4. Our Survey on the Manifesto Nearly 1,000 respondents, 98% agree, but… ♦ Report: The big issue is not the lack of expertise to follow the Manifesto, or the unwillingness to do so. It was the impossibility to do so given the business constraints, or the lack of authority (or autonomy) to follow the Manifesto. ♦ Respondent quote: “Why don't we? It's usually a complex set of variables like budget constraints, overworked, more comfortable with doing it the way we always have, resistance from trainers to ID ideas, ego, lack of management support, and the list could go on. It's not like we don't know what makes the best kind of learning, it's that my list of variables stands in the way.” Response Selected Completely agree! Somewhat agree Barely agree, but… Barely disagree, but… Somewhat disagree Completely disagree © 2014 Game On! Learning – all rights reserved 4

  5. Corporate Learning: Current State Training requests up Time, budget and resources are down (or or are not increasing in line with demand) © 2014 Game On! Learning – all rights reserved 5

  6. Question: how long does it take to develop and deploy a 1-hour eLearning course in your organization? “Insanity is doing the same thing over and over again and expecting different results.” Albert Einstein © 2014 Game On! Learning – all rights reserved 6

  7. We don’t have time to Innovate! Resources Project Requests Due Dates Solution Quality © 2014 Game On! Learning – all rights reserved 7

  8. © 2014 Game On! Learning – all rights reserved 8

  9. Game-Enabled mLearning Mobile learning platforms are now: Engaging for users Highly leveraged for L&D Directly linkable to real business results © 2014 Game On! Learning – all rights reserved 9 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  10. Example platform: mLevel Engage Analyze Create © 2014 Game On! Learning – all rights reserved 10 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  11. mLevel – Create © 2014 Game On! Learning – all rights reserved 11 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  12. mLevel – Engage © 2014 Game On! Learning – all rights reserved 12 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  13. mLevel – Analyze Completion Engagement Knowledge Performance Leaders © 2014 Game On! Learning – all rights reserved 13 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  14. Results “Best mobile solution we have implemented.” “First gamification product that effectively addresses learning.” “Engaging for the learner, rapid and insightful for the designer, and cost efficient for the business.” "Learning by playing the game made training seem less like a class and more of an actual experience, or hands-on training.“ "Implementing the training into a game allows the retention of the skills to stick more with the user.“ "I found myself wanting to play more and more. It is addictive and very fun talking smack with my peers.” © 2014 Game On! Learning – all rights reserved 14 www.gameonlearning.com www.gameonlearning.com (888) 725 (888) 725- -GAME GAME

  15. Recommendations LAUNCH… then learn Design for all mobile platforms and devices Find opportunities to use mobile devices as productivity tools in the workplace Put content in employees hands Utilize mobile apps to make work easier for employees Tamar Elkeles, Ph.D. CLO Qualcomm © 2014 Game On! Learning – all rights reserved 15

  16. Game-Enabled Mobile Learning “Wanna Play?” © 2014 Game On! Learning – all rights reserved 16

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