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Outcome 2

Creative Industries. Outcome 2. Job 1 – Rockstar North Environmental Artist. RESPONSIBILITIES Model, texture and create collision in 3D for game environments.

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Outcome 2

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  1. Creative Industries Outcome 2

  2. Job 1 – Rockstar North Environmental Artist RESPONSIBILITIES • Model, texture and create collision in 3D for game environments. • Works closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets. • Participates in R&D of new techniques to implement into production pipeline. • Proactively seeks feedback from Lead Artist, Producer and Creative Director. • Ensures that artistic style is consistent with defined visual style for the game QUALIFICATIONS •  2+ years of post-secondary educational experience in 2D and 3D art production. • Superior 2D and 3D art skills. • Eagerness to learn new software tools and technologies. • Ability to work in a team setting, under deadlines and time constraints. • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art. • Strong technical background with ability to grasp new programs and systems quickly. • Ability to work with a high degree of self-direction and motivation. • Strong communication and time management skills. • Able to prioritize and multi-task. • Creative nature with strong problem solving skills. • Game experience preferred.

  3. Job 2 – Rockstar North Web Developer RESPONSIBILITIES • Extensive experience developing web apps with Javascript & jQuery • Very strong CSS and HTML skills • C# experience • Excellent communication & team working skills • Ability to work in a pressurised environment and to meet agreed deadlines QUALIFICATIONS • ASP.NET MVC experience • Experience with facebook connect & facebook apps • SEO experience

  4. Job 3 – Games Designer Freelance During the development of the game the game designer is responsible for: • making sure that the rest of the team (including programmers, artists, animators, producers and audio engineers) understand the concept of the game • making adjustments to the original specification to reflect technical constraints and new programming or artistic developments from the team • training testers to play the game - they make sure that it works in the way it is meant to • making sure the game experience meets the original vision. A computer games designer should: • be creative, imaginative and original • be fluent in a number of software packages • have a thorough understanding of the market and target audience for computer games • have problem-solving skills • have storytelling ability • have excellent communication and presentation skills • understand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniques • have basic drawing and 3D design skills • be able to adapt quickly to change • work well in a team and alone • work well under pressure and be able to meet deadlines • take criticism well • be willing to keep up to date with new developments and trends in the computer games market.

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