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Some Results from SV06 Seminar and EW05 War Game. SV06 Seminar/Wargame 1 st look by war fighters at SV06 Concept. EW05 Annual USMC Title X War Game Classified Wargame looking at Operational level Distributed Operations (DO). Background. SV06 Objectives.
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Some Results from SV06 Seminar and EW05 War Game
SV06 Seminar/Wargame 1st look by war fighters at SV06 Concept EW05 Annual USMC Title X War Game Classified Wargame looking at Operational level Distributed Operations (DO) Background
SV06 Objectives • Identify 2006 MEU capability Shortfalls. • Identify potential changes to "echelons above the platoon.” • Identify issues for follow-on experimentations / study.
Identify 2006 MEU capability Shortfalls. • Specialized attachments: linguists, vehicle mechanics, crew served weps, etc required depending on mission. • TTP’s for extended missions TBD • Additional Crew Served Weps needed • Attachments require more comm gear
ID potential changes to "echelons above the platoon.” • No substantial changes ID’d in SV06 context. • MSSG and ACE will be stretched to support. • Broader DO Concept may need to revisit this.
ID issues for follow-on experimentations / study. A wide variety of issues reported but need further examination.
SV06 WG Impact on Concept • DO Forces probably can not remain undetected and must train for Overt Ops. • Positive Identification and Likely Enemy Intent (PID/LIT) require closing with potentially hostile forces. • Must also have enhanced direct fire capabilities in addition to robust indirect fires. • 14 days is a realistic time frame vice 3 days for operations. • The degree of dispersion and need for mobility need further examination.
SV06 WG Impact on Concept • SOF / DO Coordination needs to be addressed. • DO in MOUT only briefly addressed, other experiments indicate minimum of Company-sized DO force for MOUT. • C2 of Squads must remain with the Platoon. • TACON determined by HQ controlling AO • MEU organic fires insufficient for 24/7 coverage. Naval and Joint fires needed to fill gaps.
SV06 Overview • Revealed need to refine concept, equipment and training plan. • However game was limited by only one scenario and heavily influenced by recent Afghanistan experience limiting the examination of unique seabasing requirements.
Conclusion “I don’t know what it is but I want some!” a Troop Cdr from OEF
EW05 Objectives • To assess the application of DO to the Conduct of GWOT. • To assess and refine the draft USMC DO Concept • To further define the operational characteristics and dynamics, organizational innovations and impacts, and technologies and related capabilities essential to successful DO in the GWOT • To assess Joint and Interagency issues associated with planning and conducting DO in the GWOT
4 Focus Areas • Counter-proliferation • Conventional Combat • Counter-terrorism • Stability and Support Ops / Counter Insurgency
Selected Results • DO generally appropriate for all 4 focus areas across the spectrum of operations • DO seems most appropriate for: SASO, COIN and CT Increased potential for actionable Intel Better match to enemy unit size • 20XX DO Squads maybe able to link allies into Blue ISR.
DO Challenges • SA – ISR and Fusion • DO can improve SA but needs good SA for initial insertion • Actionable Info requires ability to rapidly collect, analyze and disseminate Intel. • Large CAS bill ($$) • Larger Joint Fires bill ($$) • Large Mobility & Sustainment bill ($$) • Training and Ed maybe biggest challenge
Take-Aways • DO a better way to gain and maintain contact • DO enhances collection of actionable Intel • DO is additive capability that complements SOF freeing them up for specialized missions • BASF: “DO isn’t SOF but makes SOF better.” • DO maybe inappropriate for • Areas with large hostile civilian population • Areas where Enemy as superior mobility