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Users and User Characteristics. Contents. Users - Designing for diversity Characteristics of users. Recap - Scope of HCI. Designing usable systems requires us to have knowledge of: The users who will use the system. The tasks for which it will be used.
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Users and User Characteristics ISDE 2011
Contents • Users - Designing for diversity • Characteristics of users ISDE 2011
Recap - Scope of HCI • Designing usable systems requires us to have knowledge of: • The users who will use the system. • The tasks for which it will be used. • The environment in which it will be used. • So designers need knowledge of: • The physiological and psychological capabilities of the user. • The types of tasks that users will be expected to carry out. • The organisational and environmental aspects of the user’s task. • The technical constraints of the system. ISDE 2011
Users! • Who are the users? • What do we need to know and find out about users? • What ‘user characteristics’ are important in interface design? ISDE 2011
Users ISDE 2011
More Users ! ISDE 2011
Designing for Diversity • The wide range of human abilities, backgrounds, motivations, personalities and intelligence presents major challenges for interactive system designers. • They need to have an understanding of: • physical characteristics • cognitive and perceptual abilities • personality differences • general abilities • These are all characteristics which apply to people in general, we shall also consider characteristics which apply specifically to potential system users. ISDE 2011
User Characteristics relevant to UI Design • Physical abilities & disabilities • Pesonality • Age – Sex – Culture • Education • Computer/IT knowledge • Motivation • Attitude ISDE 2011
Physical Characteristics - Activity • Think of a car and its interface (controls). What physical aspects need to be considered? • Height of users – seat height • Arm and Leg Length - position of controls • Feet Size – Width & Space between pedals • Vision – Size of text/labels on instruments controls audio equipment etc • Hearing – volume/pitch of audio signals – indicators, seat belt low fuel ISDE 2011
User Characteristics • Basic data about human dimensions comes from anthropometry. • What is average? • What compromises must be made? • e.g. keyboard spacing, mouse size and shape. • Adjustments to interface, e.g. brightness of VDUs. • These aspects of the physical design of workstations is part of Ergonomics. ISDE 2011
Personality • Many differences exist between individuals’ personalities: • Extroversion/Introversion; • Convergent/Divergent thinking; • Feeling/Thinking. • Personality differences will affect how people interact with the system: • preferences for interaction styles, • graphical or tabular representations, • motivation towards the task. ISDE 2011
Dr Phil • Who are you!!! ISDE 2011
Example – Sat Nav • User preferences for • Voice – Male v Female - accents • How information is presented – map v list of directions • How frequently reassured about being on course/correct route • Eg Cautious/timid type - frequently ISDE 2011
User characteristics: physical differences • Age (use larger fonts for older people) • Vision limitations, such as colour blindness • Other physical limitations that might restrict movement • Small children don’t have good fine-muscle control: see big buttons on next slide ISDE 2011
Big buttons for little people ISDE 2011
User characteristics: cultural differences • Language (how many languages should be supported) • Education (reading level) • Profession (specialized vocabularies) • Attitude towards computer systems (e.g technophobia amongst elderly users) • Corporate style: what are you trying to convey to whom? ISDE 2011
System Related User Characteristics • What characteristics can you expect of the users of your interface? • frequency of use • discretion to use the system • knowledge of the task which the system will support • knowledge of computers • experience of other similar systems • general abilities, e.g. literacy, vision • attitude towards computers (and your system) • existing skills (keyboard, mouse) ISDE 2011
Some Design Implications • frequency of use: amount of skill building that takes place and knowledge user can be expected to retain • discretion to use the system: impact of poor usability • knowledge of the task which the system will support: level of support at interface provided for how to complete tasks • knowledge of computers: level of guidance provided • experience of other similar systems: user expectations and use of familiar interface conventions • general abilities, e.g. literacy, vision: assumptions made about presentation of text, motor skills, intelligence • attitude towards computers: level of help and guidance and way in which system is introduced to users • existing skills (keyboard, mouse): choice of interaction style to use to exploit existing skills ISDE 2011
Categorisation of Users • If designing an interface need to be able to categorise users • Easier for small systems much more difficult for large systems • Primary or secondary user • 3 D framework • task expertise • computer expertise • frequency of use ISDE 2011
Differences between user groups… • Consider the design of an on-line hotel reservation system for a multi-national hotel chain • Talk to the person next to you and make a list of some of the differences between the groups of people who will use the system • Identify who are the ‘stakeholders’ of this system ISDE 2011
Differences – Some Examples • Frequency of use • Cultural • Motivation • Computer Knowledge/skills • Experience of other hotel systems • General ability – literacy education • Physical differences ISDE 2011
Primary and secondary users • Primary user: the person who actively uses the site: • Airline reservation clerk • Help desk staff • Secondary user: the person being served by a primary user: • Airline passenger • Customer who called the support line ISDE 2011
Three-Dimensional Framework (high) • Three Dimensional Framework for User Classification Knowledge of Computers (high) Frequency of Use (low) Knowledge of Task (high) ISDE 2011
3 D framework applied to Occupational Categorisation of Users • Broad occupational classification as: • computer professionals • professionals without computer experience • skilled clerks • naïve users • special groups • Remember the first four of these are broad classifications - make sure you understand your particular user group(s). ISDE 2011
Computer professionals • Classification: • computer knowledge - high/very high • task knowledge - high • frequency of use - high • Understand software and hardware. • Intelligent, well-educated and highly motivated (often). • May want to customise software for own needs. • Have little patience, like rapid response in software. • Sensitive to shortcomings in software. NOT typical of the majority of users ISDE 2011
Design implications • Provide for high degree of sophistication in interface: • range of functions provided, • flexibility to combine functions to provide new commands, • possibilities to customise interface to own needs. • Lower requirement for user support than with other user types. • Can utilise programming languages and extensible command languages (e.g. macros and scripts). ISDE 2011
Professionals without computing experience • Classification: • computer knowledge - low/moderate • task knowledge - high • frequency of use - varies, low-high • Know little about computers. • Often not interested in computers. • Probably have not read any documentation. • Lack patience. • Have high expectations of performance. • Intolerant of software errors. ISDE 2011
Motivated to accomplish the job/task the system was designed to support. • May be discretionary users of systems. • High degree of usability is critical for this group. • Design implications • Important to support the user ‘guessing’ or experimenting with how operations can be carried out at the interface. Consistency and a close match to the user’s task model is important. • Frequency of use determines how much the user can be expected to learn short cuts and accelerators. • User support provided by the interface is important. ISDE 2011
Skilled clerks • Classification: • computer knowledge - low • task knowledge - high • frequency of use - high • May use a machine several hours a day. • Develop very strong user skills. • Do not have a high degree of computer sophistication. • Want rapid responses in software. • Quickly grow impatient with features designed for less experienced users if these features slow them down. • Usage is not usually discretionary. ISDE 2011
Design implications • Can anticipate significant learning of routine operations to take place, so can make use of abbreviations and codes for data input. • Can expect strong user skills to be developed, such as keyboard skills. • Error messages must be clear and provide specific guidance for recovery. • Cannot expect users to develop deeper knowledge or understanding of the computer system without specific training. ISDE 2011
Naïve users • Classification: • computer knowledge - very low • task knowledge - varies, low - moderate • frequency of use - assume low • Know (nearly) nothing about computers. • Cannot assume significant learning process, i.e. each interaction with the system should be treated as if it were the user’s first. • May feel intimidated by using a computer. • Ease of learning is important usability criterion. • Use of system is usually discretionary. ISDE 2011
Design implications • Every type of user error must be trapped. This type of user will not be able to infer what is happening or the cause of an error condition. • Require explicit on-screen prompts for each step of the dialogue. • High degree of user support and a low degree of sophistication is required in the interface. ? ISDE 2011
Special groups • Do not make assumptions that the users of your interface/system fall into neat categories. • Consider in particular design for users with • Sensory impairments – partially sighted – colour blind - deaf • Physical impairments – lack of mobility – arthritis • Techniques exist for analysing the characteristics of users in detail ISDE 2011
Assumed knowledge: about computers • How much knowledge do you assume the user group has about computers in general? • Can you assume familiarity with graphical user interfaces (GUIs) – if not, don’t expect the user to know what a combo box and how to use it • Can you assume familiarity with using the internet –if so, you can assume familiarity with conventions and common facilities, and with using GUIs • Important particularly when designing for the (older) general public • Increasing public awareness of internet and computer use (but this can’t be taken for granted yet- 2009 still approx 10 million never or seldom used!) ISDE 2011