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Us vs. It

Us vs. It. Tanks vs. Robot. Turn-based Cooperative Strategy Tank players must destroy the Robot before it reaches the city limits. Robot is controlled by “AI” rules. The Robot. Has 10 Hit Points Actions: Move: 1 space forward Turn: 90° towards target Laser Eye: Shoots straight forward

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Us vs. It

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  1. Us vs. It

  2. Tanks vs. Robot • Turn-based Cooperative Strategy • Tank players must destroy the Robot before it reaches the city limits. • Robot is controlled by “AI” rules.

  3. The Robot • Has 10 Hit Points • Actions: • Move: 1 space forward • Turn: 90° towards target • Laser Eye: Shoots straight forward • Crush: Attack all 8 adjacent spaces • Self Destruct: Inflicts blast damage when destroyed.

  4. The Tanks • Have 4 hit points • Three actions per turn • Move: 1 space forward • Turn: 90° left or right • Shoot: straight forward • Pass • Must perform two different actions • “Stunned” 1 turn when hit

  5. The Battlefield • Standard 8x8 checkerboard • Tanks and Robot start on opposite edges • Robot wants to move past far edge

  6. Battle! • Set up the game board. • Robot goes first: • Execute steps in order • Robot stops after step 10 • When Robot finishes, all tanks move. • Alternate Robot and Tanks until one side wins.

  7. Comments?

  8. Your Mission: • Program the robot to maximize drama. • What does that mean?

  9. Your Mission: • Program the robot to maximize drama. • What does that mean? • Inevitability • Uncertainty • Dramatic Arc

  10. Programming the Robot You can specify: • Laser Damage and Conditions • Fist Damage and Conditions • Turn Targets • Sequence of Actions • Move Push/Block/Push Damage

  11. Iterate Towards Drama • Fail faster! • Try to get in many iterations • Play complete games • Archive your iterations

  12. Keep Working… • Work until 6:00 • Return to this room tomorrow.

  13. Welcome Back • Keep tuning your robots. • Achieve drama by 10:30

  14. Add a new feature • Attack • Weapon • Rule • Don’t ruin the drama. • Don’t change the tanks!

  15. Time for the Robot Battle! • See how your Robot fares against others. • Robots look like Tanks to other Robots • Robots that cross their “goal line” warp to the opposite edge. • Last robot standing wins.

  16. Results? • Present your final programs. • Was there drama?

  17. Discussion • How does the drama manifest? • What creates uncertainty? • What creates inevitability? • When does the climax occur?

  18. Discussion • What is the role of the Self Destruct mechanic?

  19. Discussion • What new feature did you add? • What was most dramatic?

  20. Discussion • Was the Robot battle dramatic?

  21. Final Thoughts?

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