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Us vs. It

Us vs. It. Tanks vs. Robot. Cooperative “ Boss Fight ” Tank players must destroy the Robot before it reaches the city limits. Robot is controlled by “ AI ” rules. The Robot. Has 10 Hit Points Actions: Compute: Place target disc on board Move: 1 space towards target

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Us vs. It

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  1. Us vs. It

  2. Tanks vs. Robot • Cooperative “Boss Fight” • Tank players must destroy the Robot before it reaches the city limits. • Robot is controlled by “AI” rules.

  3. The Robot • Has 10 Hit Points • Actions: • Compute: Place target disc on board • Move: 1 space towards target • Laser Eye: Shoots straight forward • Crush: Attack 5 adjacent spaces • Self Destruct: Inflicts blast damage when destroyed.

  4. The Tanks • Have 4 hit points • Each Turn: • Shoot, Move, Move, Shoot • Move: 1 space (not diagonal) • Shoot: Horizontally or vertically for 1 damage.

  5. Demo Game

  6. Battle! • Set up the game board. • Tanks go first: • When tank finishes, robot moves: • Execute steps in order • Robot stops after step 10 • Alternate Robot and Tanks until one side wins.

  7. Tank Rules Reminder • Each Turn: • Shoot, Move, Move, Shoot • Move: 1 space (not diagonal) • Can pass through other tanks, but not stop there. • Shoot: Horizontally or vertically for 1 damage. • Can shoot over other tanks. Play until 3:10

  8. Comments?

  9. Your Mission: • Program the robot to maximize drama. • What does that mean?

  10. Your Mission: • Program the robot to maximize drama. • What does that mean? • Inevitability • Uncertainty • Dramatic Arc

  11. Programming the Robot You can specify: • Laser Damage • Fist Damage • Target priorities • Sequence of Actions • Move Push/Block/Push Damage

  12. Iterate Towards Drama • Fail faster! • Try to get in many iterations • Play complete games • Archive your iterations Work until 4:00

  13. 5 Minute Break • Stretch your legs • Back here at 4:05

  14. Add a new feature • Attack • Weapon • Rule • Don’t ruin the drama. • Don’t change the tanks! • Fail Fast! Have an alpha version by 4:30

  15. Beta Test at 4:55 • Write your beta version down on the submission sheet. • Make sure your robot has a name!

  16. Drama in Us vs. It • Uncertainty • Behavioral Complexity • Inevitability: • March towards Goal • Decreasing Hitpoints

  17. Discussion What other mechanics can create uncertainty?

  18. Discussion What other mechanics can create uncertainty? • Randomness • Hidden Information • Skill challenges • Negative Feedback • Escalation • Etc…

  19. Discussion What other mechanics can create inevitability?

  20. Discussion What other mechanics can create inevitability? • Time Limit • Pace monster • Non-renewable resource • Non-reversible process

  21. Discussion When does the climax occur?

  22. Discussion What is the role of the Self Destruct mechanic?

  23. The Message • “Dramatic” does not mean “Scripted” • Drama emerges from game dynamics • Inevitability • Uncertainty • Building to a climax • Embedded vs. Emergent Narrative

  24. Robot battle! • Let’s watch some robots fight each other!

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