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Frame Part of timeline panel. You can remove normal frames from a certain layer by ( MRC + Remove Frames). Using (MRC+ Clear frames) will remove the content of normal frames (keeping their places reserved). To clear content of keyframes press (MRC + Clear Keyframe). Mouse right click.
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Frame Part of timeline panel • You can remove normal frames from a certain layer by (MRC + Remove Frames). • Using (MRC+ Clear frames) will remove the content of normal frames (keeping their places reserved). • To clear content of keyframes press (MRC + Clear Keyframe) Mouse right click
Shortcut Keys • Frames (with all types) can be created and removed using the following shortcut keys: select that frame and: • F5: to create normal frame • F6: to create Keyframe • F7: to create Blank Keyframe • And finally, if you want to remove any type of them, just precede its shortcut key with (shift)
Layer part of timeline panel • Layer part shows the layers making up the current scene. • The frames of each layer are displayed in front of it. • If you want to make two shapes move on the stage at the same time, you can put each one on a different layer. • To create a new layer: • Press on appearing on the layer part, or • Using menu: (Insert Timeline Layer)
Layer part of timeline panel • To delete a layer: • Select it, the MRC and select (Delete Layer) • To rename a layer: • Double click on layer and type the new name. • To hide a certain layer: • Click on of that layer. • To prevent user from changing objects inserted in a certain layer: • Click on of that layer
Layer part of timeline panel • Ex) Using multilayers: • Create a flash file • Create a new layer and rename it to (MyLayer) • Draw a rectangle in the first layer and make it appear on the stage for 2 seconds. • Draw a circle in the second layer and make it appear on the stage for 3 seconds. • Test the movie (Ctrl + Enter) • hide the layer (MyLayer) • Test it again.
Animation • Animation in flash can be done using: • Frame by Frame animation • You can create motion here by drawing shapes (with small changes) in each frame. • Tween Animation • Tween (from between) is to ask the flash to determine the behavior of an object if we give it the initial and last state of that object.
Frame by Frame animation • The following example shows how we can prepare animated shape using frame by frame approach • ex) a growing line (growingLine.fla) • Create a flash file • In frame #1, draw a small square. • Select that square and take a copy of it. (it will be pasted to other keyframes) • MLC on next frame, press F6 (Insert Keyframe) • Paste that square in that frame and put it in front of the previous square(connected with it). • Repeat the steps (4,5) a number of times. • Test the movie (ctrl + Enter)
Tween Animation • Tween Animation could be done using two main methods: • Shape tween: • Simply, It is the transformation of an object shape from one case to another. • Motion tween: • Simply, It is moving an object from one place to another.
Shape Tween • Ex) transforming an object from a circle to rectangle. (shapeTween.fla) • Create a flash file • Draw a circle in the first frame. • MRC on frame#35, then, Insert Blank Keyframe. • Draw a rectangle in that frame. • MLC on frame#1, then go to (property inspector) and choose (shape) from Tween DropDownList. • Click (Ctrl+Enter) to test the work
Shape Tween • Create a new layer. • Write any text on the stage using (Text Tool) from toolbox. • Convert it to shape by : selecting it and choosing (modifyBreak Apart) twice. • After that, insert Blank Keyframe in frame#35 • Add another text on a different place of the stage and apply step 9 again. • MLC on frame#1, then go to (property inspector) and choose (shape) from Tween DropDownList. • Click (Ctrl+Enter) to test the work