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Presented by Damir Slogar. S3D Games or Games with S3D. May 2011. - Increase player immersion - Make game actions and features easier - Allow development of new type of games. Goals of S3D in gaming. - S3D in game design still an afterthought
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Presented byDamir Slogar S3D Games orGames with S3D May 2011
- Increase player immersion - Make game actions and features easier - Allow development of new type of games Goals of S3D in gaming
- S3D in game design still an afterthought - Excluding AR games, PS3 and 3DS don’t have S3D titles that wouldn’t work equally well without S3D - Short terms changes are not expected due to low S3D adoption rate, state of technology and various technical issues CurrentS3D market
- Less CPU/GPU time – each scene takes almost twice to render - Many ‘tricks’ won’t work anymore - Billboards - Special effects (explosion, smoke…) - DoF - Crosshair Technical difficulties
Example 1 (Dark Incursion) - Increases visual experience Example 2 (Thumpies) - Improves the quality of an action or feature Example 3 (Burn The Rope 3D) - Makes S3D core component of the gameplay Design Methods