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Lunch Money (with Sticks & Stones) - Player Aid. WEAPON (magenta) deal damage and return to hand; 1 of each in deck. Disarm [4]. Dodge [10] – avoids damage. Block [13] – can be followed by Grab, defender has first chance. Backlash [2] – reverses single or combo attack. 5. 12. 13.
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Lunch Money (with Sticks & Stones) - Player Aid WEAPON(magenta) deal damage and return to hand; 1 of each in deck Disarm [4] Dodge [10] – avoids damage Block [13] – can be followed by Grab, defender has first chance Backlash [2] – reverses single or combo attack 5 12 13 11 10 9 8 14 6 15 4 7 3 2 1 • Chunk [2] – can’t be blocked, to disarm must be grabbed BASIC ATTACK (yellow) deal damage and discard; 4 of each in deck unless noted *If dodged, apply to next player SPECIALTY CARDS (orange) Perform action and discard; # in deck noted; = describe it! • Big Combo [4] – each dodge/block cancels 3 of the damage • Poke in the Eye [4] – free basic attack, victim can’t attack/defend for a turn • Stomp [4] – victim deals half damage on next attack • Uppercut2 [1]– free basic attack • Nuts [2] – can always return to hand after use • 2-Fer [3] – deals two 3-damage attacks, can be split between 2 opponents • Tantrum [4] – deals five 1-damage attacks on a single opponent • Imaginary Friend [4] – allows free, defendable basic attack at end of turn • Hippie [2] – everyone plays 1 free, defendable basic attack against Hippie • Time Out [2] – opponent is out for 2 rounds, Freedom counters immediately • Abandonment [3] – opponent must discard and redraw hand, cannot be countered at all • Weird [2] – increase a basic or specialty attack card by 2 damage • Humiliation [4] – cancel any card, any time, then free basic attack or weapon Headbutt Freedom Stomp • Choke [1] – 1 damage plus 1 each round. Attacker and victim • can’t defend. Victim can only deal half damage • basic attacks until released. • Headlock [1] – all jabs, uppercuts and stomps free. Victim can’t defend. • Wedgy [3] – 1 damage and reduce victim’s attacks by 1 until freedom • Spank [3] – 2 damage • Powerplay [4] – 3 damage then free basic attack • Cooties [1] – 1 damage plus 1 each round, grabs and blocks transmit • Free basic attack or weapon Freedom [4] Dodge [10] Grab [11] Backlash • First Aid [8] – restore 2 health per card, can play out of turn if health reaches zero • Hide [2] – can’t attack or be attacked for a round, can play First Aid immediately • Faster [2] – play with Dodge or Block to make unlimited that turn, effective against multi-attack cards