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Using Technology to adapt and promote physical activity

Using Technology to adapt and promote physical activity. AAHPERD 2014, St. Louis, MO Oregon State University, Corvallis, OR Erin Siebert, Colin Brooksby , Karmen Holladay Tessier , Aaron Mason, Paige Niemi , Kasi Roth, Kristina Strong, & Rob Hansmann. Overview.

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Using Technology to adapt and promote physical activity

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  1. Using Technology to adapt and promote physical activity AAHPERD 2014, St. Louis, MO Oregon State University, Corvallis, OR Erin Siebert, Colin Brooksby, Karmen Holladay Tessier, Aaron Mason, Paige Niemi, Kasi Roth, Kristina Strong, & Rob Hansmann

  2. Overview • Intro to iPad/tablet technology in the gym • Meet the presenters • Break out – demonstration of apps

  3. iPads Invade Schools • 2010 Apple releases iPads • Area schools begin mass purchasing for the use of iPads in classroom • iTunes creates Special Education category devoted solely to apps for students with disabilities • Apple offers online courses for Distinguished Educators to train teachers in how to use iPads and apps for students with disabilities, including those tailored for Autism spectrum disorders. • Organizations devoted to aiding the education process for individuals with disabilities have begun to disseminate information about the iPad, key apps, and their use with specific disability populations to promote inclusive education practices (Ryndak, Jackson, & White, 2013) • Researchers begin evaluating the effectiveness of apps in various academic environments (Edyburn, 2013; van de Meer et al., 2011)

  4. Why iPads, tablets, etc.? Portable Versatile Wide range of low cost and free apps to serve almost any purpose (Siegle, 2013) Can easily organize and store hundreds of apps in a predictable and accessible way (Siegle, 2013) Cost effective, compared to other assistive technologies (Edyburn, 2013) • More portable and flexible than traditional PC or laptop • Goes whereever child goes • Easily managed and adapted per user

  5. Why iPads, tablets, etc.? Cont. • Direct touchscreen removes any potential sensory confusion by eliminating any kind of barrier, such as a mouse, keyboard, or stylus (Siegle, 2013; iPads & autism, 2012) • Tap and swipe gestures used to manipulate objects on the screen are very similar to types of gestures children would spontaneously use on physical objects in the real world (Siegle, 2013) • Game like experience of most apps allows the student to participant in an environment free of fear and anxiety (iPads & autism, 2012)

  6. Cool Factor • Potentially most importantly • Enthusiastically embraced by parents, teachers, and students • Usually reinforcing to children Mudock, Ganz, & Crittendon, 2013; Siegle, 2013

  7. Evidence to support iPad/tablet use • van der Meer et al., (2011) evaluated the effectiveness of using Proloquo2GoTM as an augmentative and alternative communication tool in an academic learning environment and found it to be more advantageous than traditional speech generating devices. • Murdock, Ganz & Crittendon (2013) investigated the effects of using a social story presented on an iPad and the social interactions of children with Autism spectrum disorder during play, findings indicated increased meaningful and unscripted dialog between peers.

  8. Meet the Break-Out Group Leaders Please feel free to rotate from group to group at your discretion. Test out the apps and ask questions

  9. Individualization Apps - Aaron • iPadfunctions and apps. • These modifications can be targeted towards the user (teacher or student) • All of these tips and features can be explained and explored at http://www.apple.com/accessibility/

  10. Communication & Socialization Apps – Kasi & Kristina • Purpose: • Create inclusive environment • Involvement with peers • Alternative instruction • Rewards • Communication • Apps: • Tap to Talk, Proloquo2go, Talking Tom, Knock Knock Numbers, Two Player Games

  11. Management Apps - Karmen • Team Shake, Make Dice, Show Me • Assist teachers in making groups • Fun interactive ways to do fitness with students • Interactive whiteboard • Visual representations for students • Allows teacher to spend more time with students with decreased management & instruction time

  12. Personal Trackers - Colin • Fitbit, Walkathon,Nike Plus running • These can be used instead of pedometers to track steps, active minutes and calories burned • Walkathon-Token system, creates goals and prizes for steps taken. Can be a motivating factor • My Fitnesspal • Tracks calories of food consumed to help with nutrition information/education • Can aid with calorie counting, weight loss/gain and comparing different foods.

  13. Reward Apps - Paige • Reward apps can be used to assist with behavior management. • Some reward apps allow the documentation of positive and negative behavior. • Students who function with token reward systems can earn points for their positive behavior or successful attempts and then receive predetermined rewards.

  14. Video Apps - Rob • Individualize Instruction for Students With Disabilities • Provide skill feedback and demonstrations • Make learning fun and exciting • Integrate into behavior management plan or reward system to motivate students.

  15. Where to find us? Map Stage/Projector Personal Tracker Apps - Colin Individualization Apps - Aaron Communication & Socialization Apps - Kristina & Kasi Management Apps - Karmen Reward Apps - Paige Video Apps - Rob

  16. Individualization By Aaron Mason

  17. Modifications of iPad can be made for… • Accessibility • The Student • The Teacher

  18. Accessibility • VoiceOver • Siri • Speak Selection • Dictation • Zoom • Large Text • Invert Text • Invert Colors • Facetime • Closed Captions • Messages with iMessage • Mono Audio • Visible and vibrating Alerts • Made for iPhone hearing aids (translate to iPad and app?)

  19. The Student • Guided Access • Dictionary • Safari Reader • Speech • Wall Paper • Music • Apps

  20. Teacher • Standards in iBooks • IEP Pal (or similar) • Certain App applications -SpinIt…….. -Another app….

  21. Communication & Socialization Kasi Roth & Kristina Strong

  22. Assistive Communication Apps • App: • Proloquo2Go ($219.99 - http://www.assistiveware.com/support) • TapToTalk (FREE intro version, upgrade for cost) • Objective: Communication • Use: Non-verbal students, visual learners, cues

  23. App: Talking Tom • Objective: Communication • Use: Alternative instruction, reward

  24. App: Knock Knock Numbers ($2.99) • Objective: Communication/socialization • Use: number recognition, cognitive and social development

  25. Two Person Games • Apps: Air hockey, Pool!, Volley Balley, Basketmania, Memory 2 (all FREE) • Objective: Socialization • Use: Social interaction, reward, parallel activity

  26. Management App’s Karmen Holladay Tessier

  27. Team Shake: $0.99 • Objective: Teachers will be able to use team shake to assist in managing groups and/or teams. • Uses: • Making teams/groupings • Pairing or separating particular students • Grouping by similar or different skill levels • Grouping students with disabilities together or separately

  28. Make Dice: $2.99http://www.makedice.com • Objective: Teachers will be able to adjust warm-ups and/or fitness activities depending on abilities or focus of the day • Uses: • Adjust how many dice to roll • Adjust how many reps the students do • Adjust activities • Make modifications

  29. Show Me: Freehttp://www.showme.com • Objective: A simple app where teachers will be able to record voice-over whiteboard tutorials and share them online. • Uses: • Interactive white board • Voice recorder • Timer • Allows non-verbal students to interact with teacher and/or peers • Visual representation of activities • Save for later use or referral • Drop in images on whiteboard • Record and upload to you tube

  30. Personal Tracking Colin

  31. Fitbit • Objective- Personal fitness tracker/Motivator • Uses- Can track teacher movement throughout a lesson, can replace a pedometer with similar uses to track activity levels, number of steps and type of activities. • Also can put in nutrition to track calories or tracking sleep

  32. My Fitnesspal • Objective- Personal fitness tracker/Motivator • Uses- Provides nutrition information on the foods the students eat. Can use this to count calories, set up healthy eating habits and students can create goals • Also can put in exercises to track calories burnt to track weight loss or healthy habits

  33. Walkathon • Objective- Personal fitness tracker/Motivator • Uses- Can replace a pedometer with similar uses to track activity levels, number of steps and type of activities. • Provides goals to create “My land” for motivation-Token • Can add friends to compare number of steps

  34. Nike Plus running • Objective- Personal fitness tracker/Motivator • Uses- Can track teacher movement throughout a lesson, can replace a pedometer with similar uses to track activity levels and number of steps • Provides GPS trackers so students or teachers can follow a path for outside running or scavenger hunts

  35. Reward Apps Paige Niemi

  36. iReward Chart (free for 1 child + 4 tasks) • $3.99 Premium • # 1 on top 5 AndroidApps For Autistic Kids http://www.thementalhealthblog.com/2014/03/top-5-android-apps-for-autistic-kids/ • Objective: Track students’ behavior in class. • Usefulness: Teacher can decide what behaviors they want to track and easily add or remove stars during class. It also shows a balance, so students are able to see how close they are to reaching the payout for the reward.

  37. Angry Birds (free) • Objective: Reward for positive behavior in class. • Usefulness: Very popular game that requires students to practice aiming and striking objects. It can be used as a reward for on task behavior during striking units.

  38. Paper Toss 2 (free) • Objective: Reward for positive behavior in class. • Usefulness: very popular game that requires students to practice aiming and making baskets while also taking into consideration wind or factors that will effect the throw. It can be used as a reward for on task behavior during target units.

  39. Magic Piano(can unlock additional content with money and earned coins ) • Objective: Reward for positive behavior in class. • Usefulness: When students are on task during a rhythms unit, they have the option to play their favorite song on the piano. There are three levels of difficulty to individualize the game for each student.

  40. Video Apps Rob

  41. Coaches Eye and Ubersense • Coaches Eye, Ubersense • These apps allow the instructor to record video and play back in slow motion. Integrated tools allow user to highlight or draw on the video to emphasize performance variables. Side by side view also allows for the comparison between two performers • Students with disabilities learn in a variety of ways; this application can be beneficial for the student to see a their own performance and to make corrections. • These apps are also beneficial when assessing students, in order to get an accurate measure of student performance

  42. QR Code Generators and Scanners • QR code readers and generators • Codes can be linked to web links, videos, apps, files and other information stored on the device • Students can use the code scanner, to scan QR codes within the activity or lesson. These can be linked to a video demonstration, individualized instructions, or another application.

  43. You Tube • Teachers can use You Tube to display videos on sports, activities, or games to assist with instruction or give demonstrations • Use in conjunction with QR Code generators/scanners to create and upload videos which students can access at anytime with the I-Pad or smart device

  44. Utilizing the ipad in the classroom Erin

  45. iTunes • Account • Email address • Password • Linked to a financial source • CC v. gift cards • Tax exempt • Volume Purchasing • File Sharing

  46. Apps • iPad, iPad air, iPod touch, iPhone • Who can purchase/ when to purchase • When to update apps • Free vs for cost apps

  47. Check out system • What you get • iPad • Case • Cord • Charger • How long? From who? • Who’s financially response? • Accountability?

  48. Covers/ Transporting • Smart Covers • Element proof covers • Where do you put it if a kid runs/hits/throws it?

  49. Accessories/ Attachments • No matter what you want to do with the iPad there is an app and accessory to do the job! • www.apple.com/ipad/accessories

  50. References • Edyburn, D. L. (2013). Critical Issues in Advancing the Special Education Technology Evidence Base. Exceptional Children, 80(1), 7-24. • (iPads & autism, 2012) • Murdock, L. C., Ganz, J., & Crittendon, J. (2013). Use of an iPad play story to increase play dialogue of preschoolers with autism spectrum disorders. Journal of Autism and Developmental Disorders, 43(9), 2174-2189. • Roth, K. (2013). Adapt with apps. Journal of Physical Education, Recreation, and Dance, 84(2), 4-6. • Ryndak, D., Jackson, L.B., & White, J. M. (2013) Involvement and Progress in the General Curriculum for Students With Extensive Support Needs: K–12 Inclusive-Education Research and Implications for the Future. Inclusion: June 2013, Vol. 1, No. 1, pp. 28-49. • Siegle, D. (2013). iPads: Intuitive technology for 21st-century students. Gifted Child Today, 36(2), 146-150. • van der Meer, L., Kagohara, D., Achmadi, D., Green, V. A., Herrington, C., Sigafoos, J., O’Reilly, M. F., Lancioni, G. E., Lang, R., & Rispoli, M. (2011). Teaching Functional Use of an iPod-Based Speech-Generating Device to Individuals with Developmental Disabilities. Journal Of Special Education Technology, 26(3), 1-11. • http://www.myasdf.org/site/media-center/articles/why-the-ipad-is-such-a-helpful-learning-tool-for-children-with-autism/

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