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Games-based learning. What it is, why it is interesting and how to implement it. Kevin Corti, Founder, PIXELearning. Company overview. Company background. Established in 2002, Coventry University Technology Park Business education & business and management skills development
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Games-based learning What it is, why it is interesting and how to implement it Kevin Corti, Founder, PIXELearning. Company overview
Company background • Established in 2002, Coventry University Technology Park • Business education & business and management skills development • £500k investment in GBL technology platforms • Clients - Coca-Cola, Scottish Enterprise, AWM, Edexcel, Skillsmart Retail and Coventry University • A growing reputation in UK & overseas
This isn’t new! “You can learn more about a man in an hour of play than in a year of conversation” Plato
This isn’t new! “You can learn more about a PERSON in an hour of play than in a year of conversation” Plato (2006)
How often does this happen? “Please…just another hour…I really want to finish this course”
Does eLearning engage? “Umm…no thanks!”
The ‘F’ word There is a lot more to Games-based Learning than simply trying to make learning fun…. ….although that wouldn’t be a bad start!
Why we use GBL? Games-based learning… Provide safe, realistic and meaningful environments… …..in which learners actually apply information to develop knowledge and skills.
Ask yourself; “Would you let your new management trainees run your organisation?”
Ask yourself; “Would you let your new management trainees run your VIRTUAL organisation?”
Repeatability What you do (or don’t do) has an obvious and meaningful effect in the game. The game changes. Each time you try it…it is different. Information / choices / behaviours / approaches / tactics / strategies …..meaningful outcomes
Experience GBL is heavily experiential GBL gives learners virtual experience which they can use for real in workplace
Memorable Structure Challenges Narrative Stories Feedback Humour Drama Objectives Characters Performance data
GBL – fun problem spaces • Games are pre-defined problems • Solving the problems = satisfaction • GBL problems are authentic & relevant Game over! You won Game over! You won
Assessment data • All the data you need • Games capture staggering amounts of data when they are played. • GBL applications provide this for assessment purposes. • History data, learners inputs, decision logging
“That’s (NOT) edutainment” This isn’t about using Pong or Millionaire to try to help learners memorise facts. “Chocolate-coated broccoli still tastes like broccoli”
A serious business application GBL is.. …..a serious business application for solving problems and unlocking opportunities for organisations of all shapes and sizes. But first – getting to know your audience!
That word…. ‘Game’ The first step is admitting it! - Gamers Anonymous “My name is Kevin and I am…a gamer”.
That word…. ‘Game’ Lonely hearts Spotty, white, teenage male with poor social skills seeks fellow XBOX enthusiast to share long nights in front of the bedroom TV. ‘Trevor’, aged 15 from Guilford
How much of a ‘gamer’ are you? Straw pole: [a] Never played a PC/console/mobile game for pleasure [b] Have but only a handful of times [c] Do so once every couple of months [d] Do so regularly (about every month)
The gamer demographic • The reality: • 18 to 35 – core market for Sony & Microsoft • 41% female • 42% aged 25 to 49 • 35% income of $50k to $100k • 16% income > $100k
The ‘natives’ are digital • Key message! • Learners are changing • Opportunity NOT threat • T&D needs to evolve to take advantage.
GBL is a ‘hot topic’ University of Central England Coventry University BECTa Birmingham University University of Warwick JISC Penn State University A.W.M. D.T.I. EA Games & NESTA The MOVES Institute M.I.T. Microsoft Carnegie Mellon Intel NOKIA University of Southern California LearningLab
Birmingham GBL event www.seriousgames.org.uk www.applyseriousgames.com
Why we use GBL So why should YOU be interested?
Why we use GBL Performance improvement Awareness of role Competency testing Assessment/ROI Recruitment Customer education Promotional tool Induction Motivational tools Aspirational tools Best practise
It’s not all “Single-player!” Games are increasingly social (e.g.XBOX live & MMORPG’s) Multiplayer GBL = Social learning environments
Interactive???? Are hyperlinks Click here
Interactive???? Are hyperlinks really an example Click here
Interactive???? Are hyperlinks really an example of interactivity? Click here
The weakness of eLearning Recall, memorise, identify & list information = Shallow learning
The strength of GBL Develop understanding, comprehension, appreciation = Deep learning
Characteristics of games Realistic environments & systems Clearly defined rules Clearly defined objectives Truly interactive Clear outcomes & feedback Adapt (flow state) Foster high cognitive activity ….are enjoyable
Examples of GBL in action Business education & management training
Examples of GBL in action Corporate & Social responsibility
Examples of GBL in action Retail careers advisory / staff training
Examples of GBL in action ITQ – portfolio creation
Examples of GBL in action Leisure centre – staff training
Examples of GBL in action Sales force training
Examples of GBL in action Hospitality & catering - training
Examples of GBL in action Telesales – staff product knowledge training
It is all in the blend! • Enhancement not replacement • Games DON’T do content (the theory) • Games DO enable learners put the theory into practise. • Partnerships are key – EPIC, Fuel, John Matchetts, Edexcel & Coventry University