200 likes | 376 Views
Forward Tracking Simulation. Norman A. Graf ALCPG Cornell July 15, 2003. Overview. Develop track-finding strategies for the forward disk regions in SD. Detectors and support material defined. Ideal MC hits written out. Detector digitization post facto
E N D
Forward Tracking Simulation Norman A. Graf ALCPG Cornell July 15, 2003
Overview • Develop track-finding strategies for the forward disk regions in SD. • Detectors and support material defined. • Ideal MC hits written out. • Detector digitization post facto • Study various readout schemes (pixel, stereo angle) • Hit merging and ghosting important. • Include beam backgrounds • Largest source of hits!
Tracking Strategy • Find tracks in the 5-layer CCD pixel VXD, extrapolate forward to pick up hits in the disks. • Conformal mapping of 3D hits simplifies pattern recognition. • Find tracks from outer radius in, fit, then extrapolate fitted track outwards. • Use Kalman filter to reconcile track hit prediction with measured strips.
Tracking in VXD • Pattern recognition for well-measured, separated 3D points is not a problem. • Five layers provide sufficient redundancy. • Test pattern recognition in simplified events • events: 1, 10, 100, 200, 500 /event • 3, 5 • 4 < < 176 • 1GeV < E < 10GeV
Pattern Recognition • Conformal-mapping technique applied to 3D hits in VXD and forward disks. • Hits smeared by expected resolutions: • 5 in r and z for CCD • 7 in r and r for FWD • No hit merging! • No ghosts! • Treat as combined system: • Find VXD+FWD tracks in forward region.
1000 Events 500/Event Missed ~250/500,000 (99.95%)
Track-Finding Time/Event 500 /event 700MHz PIII
Hit-Merging in VXD • Currently record exact position of MC track’s intersection with sensitive volume in simulations. • Smear with expected measurement resolution • Default is 5 microns. • Hits are currently distinct, even when they are within a pixel (20 microns!). • Real hits populate ~2×1 set of pixels. • SLD experience being studied.
Adding Backgrounds • Backgrounds arising from pairs hitting the beampipe have been generated and passed through the full simulation packages. • One can overlay such events from an arbitrary number of beam crossings onto signal events.
Hit Densities vs. Radius SD T. Maruyama
VXD Tracking • Systematic investigation of pattern recognition in presence of full backgrounds not yet completed, but no problems experienced yet. • Effects of hit-merging to be studied. • not expected to be a major factor. • Efficiencies and resolutions as a function of and momentum being compiled.
Forward Tracking • Extrapolate found tracks to hit strips. • Associate strip hits (either double-sided or back-to-back single-sided) in wedges of z-disks to form 3D space points. • Need systematic study of occupancies for various designs. • Can we survive the ghosts? Grow as ~n2! • Use pixel hits if available. • Detailed hit merging and ghosting needed!
Forward Disk Detectors • Many open issues: • Tiling of disks with wafers: • Phi segmentation? • Radial segmentation? • Mix of Si pixel and -strip detectors? • If pixel, APD or CCD? • If -strip, double-sided or back-to-back? • Strip orientations within wedges. • Shallow- or large-angle stereo?
Shallow Angle Stereo Large Angle Stereo Strip Orientations
Next Steps • Currently developing flexible tools to study effects of disk tiling and strip orientations. • Will start characterizing various detector layouts in terms of efficiencies and resolutions. • Continue with impact on physics channels of interest for forward regions.
Summary • Strategies being implemented to handle pattern recognition in the forward regions. • Detector digitization infrastructure (hit merging and ghosts) is almost in place. • Recognize that detector design requires reconstruction input. Aim for flexible framework to allow iteration.