690 likes | 749 Views
No Huddle No Mercy Offense Jet Series. Shawn Liotta NoHuddleNoMercy.com. No Huddle No Mercy Offense. 1,728 points scored (2014-2015) (28-2) record Averaged 58 ppg
E N D
No Huddle No Mercy OffenseJet Series Shawn Liotta NoHuddleNoMercy.com
No Huddle No Mercy Offense 1,728 points scored (2014-2015)(28-2) recordAveraged 58 ppg 2015- (770) total points - 14 GamesLed State of Pennsylvania in Scoring2014-(958) total points- 16 GamesLed State of Pennsylvania in ScoringEstablished Pennsylvania State Scoring RecordHighest Scoring Team in Nation2nd Highest Scoring Team in History of High School Football
Run Game Objectives • Play Fast • Ability to Attack the Entire Line Of Scrimmage • Have Answers • Simple Blocking Rules/ Limited Plays • Lots of Motion & Window Dressing • Place Defenders in Conflict (Contain and Force Defenders)
Run Game Overview 3 Base Concepts • Power (Counter) • Inside Zone • Outside Zone Complimentary Runs Reverse, Option, Iso, Draw
Jet Motion Run Game • Jet Sweep • Inside Zone • Power • Counter • Gizmo/Gremlin • Fire/Flame • Gadgets (Reverse, ect) • RPO
Defensive Identification • Order Up the Defense – Protect the Box with Screens • Limited use of TE to simplify front recognition • Advantage of H-Back – More Multiple, Better blocking angles, Can Move him Pre-Snap to gain leverage • Playing with Tempo will limit the amount of different fronts and blitzes you will see. Defense will have trouble keeping up with the pace. A lot of the defensive calls will be automatics to formation or motion
Base Defensive Front ID • 11 defenders, 8 gaps = 437, 514 combinations • Must have simple blocking rules that can be applied to any front • We face everything from teams who rushed 2 and dropped 9 into coverage to teams who tried to pressure us by bringing 7 defenders • We do limited checking at the Line of Scrimmage, so our concepts have to give us an opportunity to have success against any front
Motions Used In Run Game • Jet Motion • YoYo Motion • Loop Motion • Early Motion • River/Lake Motion • Ram/ Lion Motion
Jet Motion Track • SPEED, SPEED, SPEED • Fastest play in Football
Jet Motion Track • Always goes outside unless running into a wall • Carry out fake – but don’t over fake • Burst into the fake and grab jersey to simulate ball • It is the QB Job to Time the play. It is the Jet Motion Man job to run his track the same way every time
Defensive Rotations to Jet Motion • Teams may try to rotate to get an extra defender in the Alley to account for Jet Sweep. • These are often unsound looks that we will take advantage of with Play-Action or complimentary runs away from the Jet Motion • Teams can rotate their linebackers, secondary, or combination of both in an effort to defend the Jet Sweep • Use of extended motion “Rip/Liz” limits the defenses ability to spin the secondary and rotate linebackers • In an attempt to get a “numbers” advantage playside the defense will often be vulnerable away from the Jet Motion
Combination of Secondary and Linebacker Rotation to Jet Motion
Jet Sweep BlockingOffensive Line • Offensive Line - Reach and Search Playside • Angle of Departure- Work to get to second and third level • RB Must Set the Edge to the Force (one & two back) • Playside Tackle Must get reach block on Defensive End or run him to the sideline to allow the sweeper to cut upfield
Securing the Edge for 2-Back Jet Sweep • H-Back – Ensure that the End Man on LOS is Reached. Help the Tackle secure the DE “Set the Edge” and work upfield on your track to cut off linebacker scraping over the top • Tailback- Run the play as if you were the ball carrier. Block the Force Defender
Using Formations to Get Numbers Advantage on Jet Sweep • Rambo • Tornado • Twister • Jump • Shifts
Power Blocking RulesOffensive Line H-Back – Kick out Defensive End. Work inside out through playside number BST- Anchor B-Gap and Hinge BSG- Pull and lead through hole for second linebacker in the box. Stay tight to double team Center- Back Block the A-Gap for puller FSG/FST – Double/Down/ 2nd LB in Box Need movement down the line of scrimmage on double team
Creating Conflict with False KeyGIZMO/ GREMLIN • We want to create conflict for contain and force players as much as possible • Forces them to play slow and not trust their keys • Great Play into the boundary • Low Investment – Not a New Concept for Players to Learn
RPO • Thunder • Lightning • Storm