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Game Development Essentials An Introduction. Chapter 4. Storytelling creating the narrative. Key Chapter Questions. ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot?
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Chapter 4 Storytelling creating the narrative
Key Chapter Questions ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games? ■ How does story affect immersion in a game?
Story Elements • Premise (High Concept) • Backstory • Synopsis • Theme • Setting • Plot
Plot • Balancing conflict • Shifting focus • Foreshadowing events • Suspension of disbelief • Realism
Game Story Devices • Interactivity • Non-linearity (story layers/pathing) • Player control • Collaboration • Immersion • Cinematics & cut-scenes • Scripted events
Adaptations The Lord of the Rings: The Battle for Middle-earth Enter the Matrix
Machinima“machine cinema” Steelwight Tum Raider
Summary • Traditional storytelling • Story elements • Plot • Game story devices • Adaptations • Machinima