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Game Development Essentials An Introduction. Chapter 3. Game Elements what are the possibilities?. Key Chapter Questions. ■ What are some non-entertainment goals associated with game development?
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Chapter 3 Game Elements what are the possibilities?
Key Chapter Questions ■ What are some non-entertainment goals associated with game development? ■ What platforms are available for games, and what are the specific elements associated with each? ■ What are the characteristics of popular game genres? ■ How do modes based on number of players affect the way games are created? ■ What are time interval options, and how do they change how a game is played?
Goals & Applications • Entertainment • Community-building • Education • Recruitment & training • Marketing & advertising • Health & fitness
PlatformsArcade Mach 3
PlatformsConsole Sony PS2 Microsoft Xbox Nintendo GameCube
PlatformsHandheld Game Boy Advance SP Game Boy Color Game Boy Advance
PlatformsTabletop • Pen & paper • Dice • Board • Card • Tile
Time Interval Turn-based Real-time Time-limited
Player Mode Two-player (Bubbles) Single-player (Solitaire) Local two-player (Dance Dance Revolution)
Player Mode (cont’d) LAN-based multiplayer Online multiplayer (Toontown Online) Local multiplayer (Gauntlet)
GenresAction Platformer (Donkey Kong) Racing (GravRally) Fighting (Tekken)
GenresAction (cont’d) First-Person Shooter [FPS] (Deus Ex) Third-Person Shooter (Tomb Raider)
GenresSimulation Vehicle (Microsoft Flight Simulator 2004) Process (Sim City 4) Participatory – Sports (All-Star Baseball 2005)
GenresStrategy Turn-based strategy (Civilization III) Real-time strategy (RTS) (Command & Conquer: Generals – Zero Hour)
GenresMassively Multiplayer Online Games (MMOGs) MMOFPS (Planetside) MMORPG (EverQuest) MMORTS (Shattered Galaxy) MMOPG (Puzzle Pirates)
Genres Casino (Prestige Casino) Adventure (Myst) Action-Adventure (Beyond Good & Evil) Puzzle (Tetris)
Genres (cont’d) Role-playing (RPG) (Wizardry 8) Bemani (DDR) Trivia (Quia) Survival-horror (Silent Hill)
Summary • Goals & applications • Platforms • Time interval • Player mode • Genres