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Pro close to developers, supervisors feel in control, closer to projects ... Web-wide tasks: sites visited per task: 3.2. First page visited on ...
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Slide 1:User Experience Conference 2004
Las Vegas Oct 3-5 Presented by Nielsen Norman Group
Slide 2:Agenda
Day 1 – Loose Money Black Jack Video Poker Day 2 – Interaction Design 1 Full Day Workshop Day 3 - Interaction Design 2 Day 4 – Main Event 3 Keynotes
Slide 3:400+ Attendees
Amazon Adobe Systems Cisco Systems Accenture IBM Yahoo Qwest Hewlett-Packard Bank of America Travelocity PayPal Verizon Sprint Dell Sun Microsystems Oracle Napster NYSE PeopleSoft MapQuest Ebay ORC Macro
Slide 4:Interaction Design 1& 2
Instructor: Bruce Toganazzi: Principal Nielsen Norman Group, Chief designer WebMD, Original designer for Apple, Sun 2 day workshop High level, theory, conceptual
Slide 5:Centralized vs. Decentralized staff
Decentralized: Pro – close to developers, supervisors feel in control, closer to projects Con – supervisors feel in control, poor resource management; work done in spurts, less learning from each other, less upper support Improve with communication among decentralized groups Centralized: Pro – better cross learning, better skills, cross pollination (less reliant on individuals), more powerful Con- isolation from developers, isolation from marketing and projects, managers fear loss of control Improve with co-locating designers with developers on projects, primary programmer and designer on projects
Slide 6:Life Cycle
Engineers like schedules Old: SDLC, Waterfall = Slow Sequential, Separate New: Fast Track Methodology Team based, Cooperative, Involve team Prototyping, Testing Improves release time
Slide 7:Systems Design
Never assume the client knows the solution i.e. “We need a database to store customer phone numbers” Never start with the technology, start with the problem Don’t solve the wrong problem with the right technology i.e. “We need to build a system that does X, because Y technology requires us to do it that way” Complexity/Difficulty of programming should not drive system
Slide 8:Systems Design
There is no average user Requiring pre-registration deters users Use defaults where appropriate: countries, states, etc. Reinforced many usability guidelines Don’t trust your own eyes Don’t trust your own abilities Magic metaphor: Magic works when it is smooth, natural, and unnoticed Any usability testing is good Early and often Diminishing returns Prototypes are meant to change
Slide 9:Don Norman Expectation Design: The Next Frontier
Principal, Nielsen Norman Group Former Vice President at Apple General talk on design and marketing People buy based on design Online experience leaves a lasting impression of a brand
Slide 10:Hoa LorangerTeenagers on the Web: Creating compelling Websites
User Experience specialist, Nielsen Norman Group Basic usability issues magnified Teenagers are less skilled Task success rates- Teens: 55%, Adults: 66% Teens read less, give up quicker Enjoy interaction: quizzes, polls, message boards, interactive content Many sites confuse teens with sensory overload Many teens not using new technology Teens aren’t kids Volcom, BBC
Slide 11:Jakob Nielsen Web Usability Guidelines Revisited
Principal, Nielsen Norman Group “The guru of usability” Mixed emotions among Web professionals
Slide 12:Research
Tested 25 Websites Large, Medium, Small, E-commerce, Govt. Success rates Site-specific tasks: 66%, 40% in 1997 Web-wide tasks: 60%
Slide 13:Usability Problems
Finding (IA, category names, navigation links) Page Design (readability, layout, graphics, amateur, scrolling) Information (content, product info., corporate info., prices) Task Support (workflow, privacy, forms, comparison, inflexible) Search Fancy Design (multimedia, back button, PDF/printing, new window, sound) Other (bugs, presence on Web, ads, new site, metaphors)
Slide 14:Results
88% first action was search engine Web-wide tasks: sites visited per task: 3.2 First page visited on site Homepage 40% 35 sec on page for low-experienced 25 sec on page for high-experienced Interior page 60% Page views per site 3.3 on temporary sites 5.5 on final site Total time on site 1:49 on temporary sites 3:49 on final site
Slide 15:Results
43% low-experienced reading carefully 37% high-experienced reading carefully Others were scanning Even though all text may not be read, all text is important. Typos, incorrect, inaccurate, or outdated information will overshadow good content and jeopardize the user’s perceived credibility of the site.
Slide 16:Search Query Strings
Slide 17:Revisited Guidelines From 1994-1999
Rated for current importance: *** still high-impact problem ** medium-level problem * minor issue now 0 no longer problem Reasons for change Technology improvements Behavioral changes in users, e.g. adaptations Designers restraint
Slide 18:Still Equally Important
Slide 19:Technology Improvements
Slide 20:Behavioral Adaptations
Slide 21:Designers Showing Restraint
Slide 22:Designers Showing Constraint (2)