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Mobile Contents & Handsets. 2003. 11. 14. Samsung Elec. Contents. I . Overview. II . Trends. III . Mobile Contents Prospect. IV . Conclusion. I . Overview. 1. Global Handset Mkt. 2. Mobile Contents Mkt. 3. Overseas Contents Mkt. 3/19. 1`. Global Handset Market.
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Mobile Contents & Handsets 2003. 11. 14 Samsung Elec.
Contents I. Overview II. Trends III. Mobile Contents Prospect IV. Conclusion
I. Overview 1.Global Handset Mkt. 2.Mobile Contents Mkt. 3. Overseas Contents Mkt. 3/19
1`. Global Handset Market • ContinuedGrowth of the Mobile Handset Market - Despite the Economic Recession in 2003, The Mobile Handset Market ExpectsSubstantial Growth. - Samsung has been Expanding its Share in the Global Handset Market. ( MillionUnits) 435 458(E) 408 Global Handset Market 383 2000 2001 2002 2003 2002 2000 2001 1 Nokia 35.9% 1 Nokia 30.6% 1 Nokia 35.1% Samsung’s Market Share 2 Motorola 14.6% 2 Motorola 14.8% 2 Motorola 14.4% 3 Ericsson 10.0% 3 Siemens 7.4% 3 SAMSUNG 10.6% 4 Siemens 6.5% 4 SAMSUNG 7.1% 4 Siemens 7.8% 5 SonyEricss 4.8% 5 Panasonic 5.2% 5 Ericsson 6.7% 6 LG 3.8% 6 SAMSUNG 5.0% 6 Panasonic 3.9% < Source: Dataquest >
2`. Mobile Contents Market • ’01~’03 Total Digital Contents’ CAGR was 24% • ’02~’05 Mobile Contents’ CAGR Expects to be 90.6% (100MDollar) Mobile Contents Market 317 154 75 42 24 2001 2002 2003 2004 2005 2003 2002 Global Contents Market 2001 1 Animation 360 1 Animation 320 1 Animation 290 2 Video Game 221 2 Video Game 180 2 Video Game 157 3 Education 149 3 Education 97 3 Education 63 4 Mobile 75 4 Mobile 42 4 PC Game 34 5 Online Game 49 5 PC Game 37 5 Mobile 24 Total 948 Total 751 Total 613 < Source: Ministry of Information and Communication, ROK, 2003 >
3.`Overseas Contents Market (Japan) • Adaptation of New Features in 505 NTT DoCoMo’s 505 Series have Triggered Significant Changes in the Contents Market. Mega Camera High Performance Bigger Memory . OCR . Barcode . Photo Print . Java . 3D Engine . Macromedia Flash . 200K Scratchpad For Java Application (100K → 200K) Features Console Game Porting Contents Flash Scrnsaver E-Commerce 3D GAME Name-card Recognition Barcode Recognition
II. Trends 1. Mobile Trends 2. Application Trends 7/19
1. MobileTrends □ Enhanced Processing Power, Bigger Memory and Display size will enable various multimedia services. □ “Embedded Digital Camera” in Mobile Handset is a Big Trend. '03 '04 Category CDMA 1X, EV-DO Infra Network W-CDMA, EV-DO Connectivity W-LAN/HPi(2.3G) IrDA / Bluetooth Appli. Multimedia VOD/MMS(Picture) DMB/MMS(Video) Game 2D/Stand Alone 3D/Networking Form Factor SK-VM/Java/BREW WIFI Platform Mega Pixel CIF/VGA Camera Display 65K/260K LCD 260K, 320*240 Pixel 64 Poly/3D Sound/MP3 40 / 64 Poly Sound Multimedia Chip S/W Based/MMChip Sense Chip
2. ApplicationTrends(1/2) □With the Increase of the Data Transfer CapacityNew Multimedia Service Markets will Emerge. CDMA2000 1x EV-DO Text Based 2G Service Multimedia Based 3G Service Data Speed VoIP Multimedia Video Conferencing 2Mbps MMS(Video Mail) DMB / Audio D/L(MP3..) MMS(voice,Text) VOD/ streaming Broadcasting Multi-media Game 384Kbps CDMA2000 1X 144Kbps Browser Service M-Commerce Platform Service (Java, SK-VM) Cell Broadcastin Service Location Service IS-95A/B 64Kbps NEWS/Information Download SVC (Ring-tone/Photo) 28.8Kbps SMS, Browsing 14.4Kbps 2000 ~ 2002 2003 2004
2. ApplicationTrends(2/2) □ The Prospect of New Technologies and Features 60% + % Companies that really need to care 50% 50% 4G Networks Networked Dust Smart Clothes 40% 40% Digital Authorization Natural Language I/F Wearables E-Payment Text Analysis Fuel cells Flex. & LEP Displays Speech Recognition 30% 30% Smart Cards Post-lithographic Computing Biometrics Bluetooth Synthetic Characters/ Avatars Webtops Voice Portals Image/Video Analysis Affective Computing 2002 2003 2004 <20% <20% 2006 Take-Off Point (Inflection) 2008 2012 <source: Dataquset, June,02>
III. Samsung’s Strategy and Features Deployment 1. The Strategy of Samsung 2.Main Features Deployment 11/19
1.`The Strategy of Samsung Total End User Entertainment Information Multimedia Multimedia Contents Entertainment Contents High Value-added Contents Network Upgrades Guidelines for Handsets Continuous Marketing Carrier Contents Provider Symbiosis Enhanced Processor: ARM9, App. Processor, 3D Engine Compatibility : IrDA, BlueTooth, WLAN, USB Various Platforms : JAVA, BREW, WIPI High Memory Capacity : External Memory Large Display : Above QVGA Samsung
2. Main Features Deployment (1/4) ‘02 ‘03 ‘04 • Camera Key word CIF/VGA VGA/1Mega 1Mega↑ Handset ? Samsung SCH-V420 Samsung SCH-X590 - E-Commerce - Photo Editor - MMS - Barcode Recognition - Online Photo Printing - Barcode Name Card - E-Coupon - Macro - Optical Zoom - OCR - POS SVC - Photo Synthesis Service
2. Main Features Deployment (2/4) • Memory & CPU ‘02 ‘03 ‘04 Key word Internal Memory ARM7 ARM7, App Proc. 3D Accelerator External Memory ARM9/11 Handset ? Samsung SCH-E350 Samsung SCH-X570 Service - Embedded Games - D/L Games • - D/L Games • - JAVA Applications • Traffic/ • Weather Forecast/ • Subway Info - 3D Game - LBS - Playstation Level Games - OTA SVC
2. Main Features Deployment (3/4) • Display ‘02 ‘03 ‘04 Key word 128x160 65K Color 176x220, 3D 262K Color 320x240, 3D 262K Color↑ Handset ? Samsung SCH-E170 Samsung SCH-X780 - Game - E-Book - LBS - VOD - E-Book - LBS - VOD - Home Security - RPG Game - Chatting - Flash Contents Service
2. Main Features Deployment (4/4) • Sound ‘02 ‘03 ‘04 Key word 16 / 40 Poly 3D Sound, 64 Poly 3D, 64 Poly, Original Sound Handset ? Samsung SCH-E250 Samsung SCH-V300 Service - 16/40/60 Poly - Voice Recognition - Original Sound Ringtone - 3D Ringtone - MOD - Original Sound Ringtone - 3D SPK - MOD
IV. Conclusion 17/19
IV. Conclusion Leading the Ubiquitous Mutimedia Environment HandsetManufacturer Multimedia All-in-One Symbiosis Carrier Contents Provider • Construction of High-Speed Platform • Issuing Guideline for CPs & Handset Makers Differentiated Service High Quality Sevice
Thank You. 19/19