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The youth reward programme. Consumer proposition. EARN SWAPITS & GET THINGS YOU WANT!. How it works. spend. get. earn. bank. On screen – bank account. On screen – shopping centre. My own bank account!. Fantastic offers. On screen – shopping centre. I can get what I want! Whenever.
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Consumer proposition EARN SWAPITS & GET THINGS YOU WANT!
How it works spend get earn bank
On screen – bank account On screen – shopping centre My own bank account!
Fantastic offers On screen – shopping centre I can get what I want! Whenever
Partner proposition Reward the behaviour you want
Swapits for schools • Healthier eating. • Attendance & performance. • Finance. • Sports. • Extra curricular activities. 30% plus sales uplift.
Safety & relevance • Dedicated to the youth market • Written parental consent. • Vetted product. • No contact. • Editorial policy. • Social factors.
Scale • Over 400,000 youths already members. • Over 70,000 items redeemed per month. • Over 9 million page impressions per month. • Average user time of 27 minutes.
And • Chid safety
And • Swapits incentivised game: • The higher game level you achieve, the more Swapits you earn. • A powerful reason to play again and again!