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Technology for Student Engagements – Learn (Part 1 of 3) iPads /SMART B oards . Gregory C. Farley, Ed.D. Technologies for Student Engagement Monday, October 14, 2013 8:00 a.m. – Lillian Drive School Welcome Session overview Examples (Learn) Break-out sessions Exit slip (lessons).
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Technology for Student Engagements – Learn (Part 1 of 3) iPads/SMART Boards Gregory C. Farley, Ed.D
Technologies for Student Engagement Monday, October 14, 2013 8:00 a.m. – Lillian Drive School Welcome Session overview Examples (Learn) Break-out sessions Exit slip (lessons) Agenda
Whole group: Learn new ways to implement student-centered technology in lessons on both iPads and SMART Board • Direct instruction + hands-on engagement increases student learning and retention Handelsman et al (2004), • Demo for SMART Board & iPads • Break out sessions: - Handouts - Make and Take Agenda & Objective
Part 1 • Learn new ways to use SMART Boards and iPads to create a student centered environment • (Student-Centered = students using the technology) • The instructor provides students with opportunities to learn independently Purpose
Properly implemented Student-Centered Instruction can lead to increased motivation to learn, greater retention of knowledge, deeper understanding, and more positive attitudes towards the subject being taught (Collins & O'Brien, 2003). What the research says
The 5 E’s • Engage • Explore • Explain • Elaborate • Evaluate Student-Centered Learning
Construction of learning • Collaborative learning • Metacognition • Educator/student partnerships • Authentic assessment Student-Centered Learning
Using technology to demonstrate creative thinking • Using technology to communicate and work collaboratively • Applying digital tools to gather, evaluate, and use information • Using critical thinking and problem solving to make informed decisions Student-Centered Instruction
10. The largest barrier to technology integration is: What the Data says
14. Please rank your Professional Development needs below: What the Data says
19. My lessons include technology-enhanced, learner-centered teaching strategies, e.g., project-based learning. What the Data says
5. A vision for technology is evident through effective collaboration among stakeholders, e.g., administrators, teachers, students, and community members. What the Data says
Goals of the Technology Plan • Observations/Evaluations • Building Goals • District Goals • Middle States recommendations • Our Mission Educational Technologies in Hazlet
www.Quizlet.com • Sample: • www.adaptedmind.com • Sample: • http://exchange.smarttech.com/#tab=0 • Choose a Smart Notebook file or lesson Smart Boards
1- Monkey Word • 2- Bits Board Pro • 3- Socrative iPads
6 self paced interactive games • Focus on sight word recognition • Letter and word recognition • Kids earn butterflies, frogs, chameleons to add to their terrariums on the app • SPELLING STONEMonkey needs help with his spelling. He can show you what it looks like, but do you know how to spell it? Use the magic gold letters to solve the puzzle! • * SIGHT BIRDS Monkey is looking for a special gems and the sight birds have them! Help him collect as many as you can before the time runs out! Features letter recognition and sight words. • * LETTER WRITINGLearn to write uppercase and lowercase letters by carving them in the ancient stone writing wall. • * PHONICS BRIDGEOh no the bridge is out and two little chinchillas are going to miss their play date! Help them get together by fixing the bridge using the engineering power of phonics! • * WORD WALLUsing and ancient map Monkey has stumbled upon a mysterious puzzle. Help him solve it by finding all the words on the map! • * RHYMING MAZEHelp a greedy little Chinchilla find his treasure by drawing a path using words that rhyme! Monkey Word Features
jungle Coins is an incredibly easy, fun and interactive app that teaches kids coin math in a visual way, taking full advantage of the iPad’s large screen and HD quality. • Usability tested with kids ages 5 and up, Jungle Coins has proven to be tremendously effective at teaching kids coin math. Kids can identify coins and count money within minutes of play. • Easy to Use● Easy to read, large, photo-real coins make learning coins a breeze.● Flip coins to see both sides● Rearrange coins into groups just like you would with real coins● Just tap Shake for a new problem. • Fun and Interactive● Animals come alive with smiles and roars as kids work through problems.● Choose from many jungle animals and their sounds, including a Lion, Tiger, Elephant, Hippo, and Panda.● The jungle theme, complete with animations, animal roars and sound effects, truly immerses kids in a deep and alive jungle.● Get a jungle congratulation when you solve 5 in a row. • Educational● No multiple choice means no guesswork – kids have to know the correct answer.● Some apps just give you a limited set of problems – Jungle Coins lasts an eternity with fresh problems every time.● Identify and Compare coins.● Count coin value● Reinforce coin skills by calculating correct change.● Track progress with your Score. Parents/Teachers love this to see how kids are doing.● Multiple levels of difficulty make learning fun and challenging. Start as a beginner with Level 1 – it only presents low denominations for easier coin math. Work your way up to an expert level with all coin denominations.● Learn gives you an interactive tutorial on understanding each coin. It explains who is on each coin, and lets you flip coins to see both sides.● Jungle Coins makes it easy to switch to other coin sets instantly and challenge you with unfamiliar coins.
Break-Out Groups • Exit Slip (Lesson, activities, ideas) • Evidenced in Observations, Walkthroughs, Lesson Plans • Consult and Ideas Closure
Collins, J. W., 3rd, & O'Brien, N. P. (Eds.). (2003). Greenwood Dictionary of Education. Westport, CT: Greenwood. • Handelsman, J., Ebert-May, D., Beichner, R., Bruns, P., Chang, A., DeHaan, R., et al. (2004). Scientific teaching. Science 304(5670), 521–522. References