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Pilot work on Transformed Social Interaction and Learning. Behavioral Flags Transformed Conformity NonZeroSum Proximity Why Potential new studies/LIFE projects Data analysis strategies Publication Venues. Collaborative Virtual Environments. Transformed Social Interaction (TSI). Actual
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Pilot work on Transformed Social Interaction and Learning • Behavioral Flags • Transformed Conformity • NonZeroSum Proximity • Why • Potential new studies/LIFE projects • Data analysis strategies • Publication Venues
Transformed Social Interaction (TSI) Actual Behavior Strategic Filter Transformed Behavior
Three dimensions of TSI • Transforming Self Representation • Transforming Social-Sensory Abilities • Transforming Social Context
Behavioral Flags, Study 1 • Classroom situation • Subject is the teacher, instructed to use head movements (eye gaze) to engage the students • Students are agents with idling behaviors • Students turn translucent in proportion to out of teacher’s field of view • Can teacher use the flags, do they help gaze • Varied • Presence of Flags or not • Teacher speaking or not (30 second stories about key words) • DVs • Gaze
Percentage of time student became invisible (was out of the FOV for more than five seconds)
Behavioral Flags, Study 2 • Classroom situation • Subject becomes a student sitting either in the center of the room or on the very end of the table (periphery of teacher) • Other 8 students are agents with idling behaviors • Teacher reads 4 minute “fever” passage • Varied • Whether subjects received teacher using head movements from Study 1 subjects who received Flags or not • Teacher speaking or not (30 second stories about key words) • DVs • Learning • Subjective response • Return gaze to teacher (not yet analyzed)
Results(# multiple choice questions correct, out of 10) Nothing significant
Results(mean score on 12 traits about teacher— “informed, sincere, likable, etc.) Significant interactions with flags and Seat, flags and gender
Transformed Conformity • Classroom situation • override peer behaviors with optimal learning behaviors • Networked CVE • Pilot study – does conformity to learning behavior occur? • Agent teacher with lesson on pharm companies • Student always sits in same place, 15 other students in the room • Conditions • Conformity (between, n=30 in each) • Negative (not looking at teacher, looking at watch, shaking head in disgust, watching distracting events) • Positive (looking at teacher, nodding, taking notes, not looking at distracting events) • Empty • Distracting Events ( within, car outside window, four times over 8 minutes) • DVs • Learning • Room Recall • Eye gaze • Amount of head movement • Looking at teacher • Looking at distracting events
Agent student Agent student Agent student Agent student window Agent student Agent student Agent student Agent student Subject Agent student Agent student Agent student Agent student Agent student Agent student Agent student Teacher
Results • No differences in learning by condition (recall of passage facts) • Interaction between gender and condition in terms of gaze • Significant correlation between yaw and learning
NZSP • Classroom situation • Subject is the student • One ‘sweet spot’ for learning • Networked CVE, everyone gets the sweet spot • Pilot study – where is the sweetspot? • Angle: see data from Behavioral Flags study, distance is constant, angle varies • Distance Varied • Distance (short far, within subject, n=48) • Population of room (full empty, between subject, 24/24) • DVs • Learning • Gaze (no differences)
NZSP results:Learning S2 S1 Teacher Sig main effect, marginal interaction