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INSTRUCTIONAL DESIGN Models. Amy Shelley. Instructional Design ~Used to simplify a learning theory. ~Many instructional design models are based on the ADDIE Instructional Design Model.
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INSTRUCTIONAL DESIGN Models Amy Shelley
Instructional Design • ~Used to simplify a learning theory. • ~Many instructional design models are based • on the ADDIE Instructional Design Model. • ~ADDIE Model (Analysis, Design, Development, • Implementation, Evaluation).
What is Instructional design? • Philosophy, methodology, and delivery of information. (www.neiu.edu) • Learning the needs of learners, designing and developing instruction around those needs. (www.umich.edu)
Foundation of Instructional design • Learning Goals • Instructional Design/Development • Learning Outcomes
Framework to instruction • Learner’s needs • Materials, Activities, and • Learning Strategies. • Learning Outcomes
Examples of Instructional design • There are several instructional design models. • The models discussed will be: • ASSURE Model • The ARCS Model • Backward Design Model
The ASSURE model • A nalyze learners • S tate objectives • S elect Methods • U tilize Media • R equire Learner Participation • E valuation/Revise
Assure model • Learning style of student. • Ensure success through learning • opportunities. • Learning comes from interaction. • Incorporates Gagne’s Model. • (www.mscd.edu)
Assure instructional Model • Model is not always delivered using textbooks • and lecture. • Out-of-class resources. • Helpful for courses using different kinds • media. • This is a good model for an online course.
Arcs Model of motivational design • John Keller (based on Tolman’s &Lewin’s • expectancy-value theory. • People are motivated to learn when there is • value (i.e. personal needs). • Expectation for Success • (www.mscd.edu)
Arcs model of motivational design • **Two key areas: • ~value in presented materials(wow factor) • ~expectations for success • (www.educause.edu)
Arcs model of motivational design • Four main components of this model. • Attention: to the information/concepts being taught. • Relevance: learner familiarity • Confidence: + expectations+ success = confidence. • Satisfaction: sense of achievement
Backward design model • Understanding by Design (UBD) • Universal Design for Learning (UDL) • **Wiggins & McTigue • Improving student learning and achievement. • Districts choose framework and implement curriculum.
Backward design • Assessment designed first • Unlike other models, it starts with evaluation.
Backward design • Identify desired results. • Evidence of results. • Experiences and instruction to get results. • Learning outcomes.
References • Mager, R.F. (1984). Preparing instructional objectives (2nd edition). Belmont, CA: Fearon-Pittman. • www.learning-theories.com • www.instructionaldesign.org • www.umich.edu • www.neiu.edu • clip art from Microsoft