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Why Adventures in Physical Education Class?

Why Adventures in Physical Education Class?. Introductory for Parents and Students. By: Christine Cavallo. Why ?. Problem Solving Team Building Promote active learning Trust Building Skills Risk Taking. How We Learn. Action. Visual. Verbal. Experiential Learning.

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Why Adventures in Physical Education Class?

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  1. Why Adventures in Physical Education Class? Introductory for Parents and Students By: Christine Cavallo

  2. Why? • Problem Solving • Team Building • Promote active learning • Trust Building Skills • Risk Taking

  3. How We Learn Action Visual Verbal

  4. Experiential Learning

  5. Adventure Continuum • Goals • Ice Breakers • Initiative Games • Trust Activities • Low Ropes • High Ropes • Outdoor (hiking, canoeing, camping, etc) • Backpacking • Expeditions

  6. Goals • Individual • Group 1

  7. Ice Breakers Students are able to meet new students, learn names and interesting facts • Human Knot • Never Have I Ever • Make A Date • Truth, Truth, Lie • Name Games

  8. Initiative Games Students work together in small groups or as a whole class to achieve the same goal • Keep It Up • Partner Obstacle Course • Quicksand/All Aboard • Traffic Jam • Plank Walk Left Right

  9. Trust Activities Build trust between the students and instructor in the classroom • Trust Fall • Blind Walk • Willow In The Wind • The Gauntlet I hope they catch me!

  10. Low Ropes • Tire • Spider Wall • Cable Walk • Log Balance • Mohawk Walk • Rope Swing • The Wall

  11. High Ropes • Vine Walk • The Beam • The Hourglass • Leap of Faith • Cargo Net • Burma Bridge • Rock Wall

  12. Challenge By Choice • Activity effects each student differently • Asks student to challenge themselves • Able to contribute in other ways • Goal setting outside the “norm”

  13. Full Value Contract • I will agree to… • Work together to achieve common goal • Work toward individual and group goals • Adhere to safety • Adhere to behavior • Give and receive feedback I will agree too… 1. 2. 3.

  14. HOW TO FULFILL THE FULL VALUE CONTRACT…

  15. Be Present

  16. Pay Attention A TION

  17. Speak Your Truth YOUR

  18. Be Open To New Ideas NEW

  19. Rule of Five • Safety • Fun • Include • Commit • Mind • Body • Spirit • Encourage I C F E S

  20. Helpful Sites • About Ropes Courses • http://www.experientialsystems.com/pages/ropes.html • Initiative Games • http://www.learningforlife.org/exploring-resources/99-720/x09.pdf • Name Games, Problem Solving, etc. • http://www.residentassistant.com/games/ • Ice Breakers • http://www.icebreakers.ws/ • Trust Activities • http://wilderdom.com/games/TrustActivities.html

  21. The End

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