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Perception. Perception. “The consciousness or awareness of objects or other data through the medium of the senses.”. Perception. In Multimedia Systems 1 we have already covered the physics of sound and its perception Here we will deal with visual perception
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Perception “The consciousness or awareness of objects or other data through the medium of the senses.”
Perception • In Multimedia Systems 1 we have already covered the physics of sound and its perception • Here we will deal with visual perception • It is important when designing multimedia to have a fundamental grasp of visual perception and the physiological aspects of sight
Electromagnetic Spectrum • Visible light is only one component of a wide range of waveforms known as the electromagnetic spectrum
Speed of Light • All electromagnetic waves travel at the speed of light (c) • c = 300,000,000ms-1 • c = f • 300,000,000ms-1 / 900,000,000Hz = 0.333m • 0.333m is the wavelength () of what?
Visible Light • Visible light has a wavelength from 400 – 700 nanometers
Measurement of Light • Light is often measured in terms of its: • Radiance (watts)– Total amount of energy emitted • Luminance (lumens) – Light strength that is perceived by the human eye • Brightness – Subjective measure of how bright an object appears to be
Colour Vision • Most colours can be made by combining different amounts of Red, Green and Blue (RGB) light
Colour Vision • There are different models for measuring colour depending on the source • Active sources such as monitors and projectors produce colours by emitting different wavelengths of light • Passive sources such as printed documents produce colours by absorbing wavelengths and reflecting others
Passive Displays • Passive displays have the primary colours Cyan, Magenta and Yellow (CMY) • This known as the subtractive colour system as these colours absorb (subtract) the colours Red, Green and Blue respectively
Active Displays • Active displays emit combinations of Red, Blue and Green light
Colour Sensitivity • The eye is not equally sensitive to all colours • Intensity is the weighted sum of RGB components: • For a particular colour the intensity is: 0.299 x Red + 0.587 x Green + 0.114 x Blue
Psychophysical Colour Models • Based on human perception of colours. • HLS • Hue – The pure dominant colour • Lightness • Saturation - How much the colour is diluted by white light • HSV • Hue • Saturation • Intensity (Value)
Representing DigitalImages • Digital images are composed of pixels (or picture elements) • Picture resolution is the number of pixels or samples used to represent the image
Representing DigitalImages • Digital images are often referred to as as bitmaps
Palette Colour R G B 165 16 49
True Colour Vs. Palette Colour • True Colour: • High quality • Expensive hardware • Require more memory (normally 3 times) • Palette Colour • Limited number of colours • Cheap hardware • Enables easier implementation of certain techniques
Resolution • Image resolution determines: • the amount of detail • storage requirements • Here is a digitised image with a resolution of: • 300 x 466 • 139,800 pixels
Resolution • Here is the same digitised image, but with a resolution of: • 75 x 115 • 8625 pixels
Resolution • Here is it is again with a resolution of: • 43 x 67 • 2881
Resolution and Digital Cameras • Digital camera resolution ranges from approximately 1 – 6 megapixels • A 2 megapixel camera will have a resolution of 1600x1200 • 1,920,000 pixels
Aspect ratio • Aspect Ratio expresses the resolution of an image as: • number of horizontal pixels x the number of vertical pixels • It is a format attribute • Typical ratios: • 320 x 240, 640 x 480, 800 x 600, and 1024 x 768, 1600 x 1200, 1792 x 1344, 2048 x 1536 – all of which are 4:3 • 1280 x 1024 (5:4) • 768 x 576 (4:3) standard PAL TV format • 1024 x 576 (16:9) wide screen TV
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