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Chapter 1

Chapter 1. Software Engineering Principles and Java Classes. Chapter Objectives. Learn about software engineering principles Discover what an algorithm is and explore problem-solving techniques Become aware of structured design and object-oriented design programming methodologies

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Chapter 1

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  1. Chapter 1 Software Engineering Principles and Java Classes Data Structures Using Java

  2. Chapter Objectives • Learn about software engineering principles • Discover what an algorithm is and explore problem-solving techniques • Become aware of structured design and object-oriented design programming methodologies • Learn about user-defined classes • Learn about private, protected, and public members of a class Data Structures Using Java

  3. Chapter Objectives • Explore how classes are implemented • Become aware of Unified Modeling Language (UML) notation • Examine constructors and destructors • Learn about the abstract data type (ADT) • Explore how classes are used to implement ADT Data Structures Using Java

  4. Software Life Cycle • Life cycle: the many phases a program goes through from the time it is conceived until the time it is retired • Three fundamental stages of a program • Development • Use • Maintenance Data Structures Using Java

  5. Software Development Phase • Analysis • Understand problem • Requirements analysis • Data analysis • Divide problem into subproblems and perform analysis Data Structures Using Java

  6. Software Development Phase • Design • Algorithm • Structured design • Divide problem into subproblems and analyze each subproblem • Object-oriented design • Identify components (objects) which form the basis of solution • Determine how these objects interact with one another Data Structures Using Java

  7. Software Development Phase • Three basic principles of object-oriented design (OOD) • Encapsulation: ability to combine data and operations in a single unit • Inheritance: ability to create new data types from existing data types • Polymorphism: ability to use the same expression to denote different operations Data Structures Using Java

  8. Software Development Phase • Implementation • Write and compile programming code to implement classes and functions discovered in design phase Data Structures Using Java

  9. Software Development Phase • Testing and Debugging • Test the correctness of the program to make sure it does what it is supposed to do • Find and fix errors • Run program through series of specific tests, test cases Data Structures Using Java

  10. Software Development Phase • Testing and Debugging • Black-box testing: test based on inputs and outputs not the internal working of the algorithm or function • White-box testing: relies on the internal structure and implementation of a function or algorithm; ensures that every part of the function or algorithm executes at least once Data Structures Using Java

  11. Algorithm Analysis: The Big-O Notation Data Structures Using Java

  12. Algorithm Analysis: The Big-O Notation Data Structures Using Java

  13. Algorithm Analysis: The Big-O Notation Data Structures Using Java

  14. Algorithm Analysis: The Big-O Notation Data Structures Using Java

  15. Algorithm Analysis: The Big-O Notation • Definition: Let f be a function of n.The term “asymptotic” means the study of the function f as n becomes larger and larger without bound. Data Structures Using Java

  16. Asymptotic Notation (O) • Definitionf(n) = O(g(n)) iff there exist positive constants c and n0 such that f(n)  cg(n) for all n, n  n0. • Examples • 3n+2=O(n) /* 3n+24n for n2 */ • 3n+3=O(n) /* 3n+34n for n3 */ • 100n+6=O(n) /* 100n+6101n for n10 */ • 10n2+4n+2=O(n2) /* 10n2+4n+211n2 for n5 */ • 6*2n+n2=O(2n) /* 6*2n+n2 7*2n for n4 */ Data Structures Using Java

  17. Algorithm Analysis: The Big-O Notation Data Structures Using Java

  18. O(1): constant • O(n): linear • O(n2): quadratic • O(n3): cubic • O(2n): exponential • O(logn) • O(nlogn) Data Structures Using Java

  19. nlogn n logn Data Structures Using Java

  20. Classes • class: reserved word; collection of a fixed number of components • Components: member of a class • Members accessed by name • Class categories/modifiers • Private • Protected • public Data Structures Using Java

  21. Classes • private: members of class not accessible outside class • public: members of class accessible outside class • Class members: can be methods or variables • Variable members declared like any other variables Data Structures Using Java

  22. Syntax • General syntax for defining a class: modifier(s) class ClassIdentifier modifier(s) { classMembers } • General syntax for using the operator new: new className() or new className(argument1, argument2, ..., argumentN) Data Structures Using Java

  23. Classes • Syntax to access data member of class object or method: referenceVariableName.memberName • Shallow copying: two or more reference variables of the same type point to the same object • Deep copying: each reference variable refers to its own object Data Structures Using Java

  24. Constructors • Guarantee that data members are initialized when object is declared • Automatically execute when class object created • Name of constructor is name of class • More than one constructor can be present in one class • Default constructor: constructor without parameters Data Structures Using Java

  25. The Copy Constructor • Executes when an object is instantiated • Initialized using an existing object • Syntax public ClassName(ClassName otherObject) Data Structures Using Java

  26. UML Diagram Data Structures Using Java

  27. UML Diagram • Top box: Name of class • Middle box: data members and their data types • Bottom box: member methods’ names, parameter list, return type of method • + means public method • - means private method • # means protected method Data Structures Using Java

  28. Example: class Clock myClock = new Clock(); yourClock = new Clock(9,35,15); Data Structures Using Java

  29. Example: class Clock Data Structures Using Java

  30. Example: class Clock Data Structures Using Java

  31. The Method toString • Public value-returning method • Takes no parameters • Returns address of String object • Output using print and println methods • Default definition creates String with name of object’s class name followed by hash code of object Data Structures Using Java

  32. The Modifier Static • In method heading, specifies that method can be invoked by using name of class • If used to declare data member, data member invoked by using class name • Static data members of class exist even when no object of class type instantiated • Static variables are initialized to their default values Data Structures Using Java

  33. static Data Members of a Class Illustrate illusObject1 = new Illustrate(3); Illustrate illusObject2 = new Illustrate(5); Data Structures Using Java

  34. Finalizers • Automatically execute when class object goes out of scope • Have no parameters • Only one finalizer per class • Name of finalizer: finalize Data Structures Using Java

  35. Creating Packages • Can create packages using reserved word package • Define the class to be public (If class not public it can only be used within package) • Choose name for package. Organize package (create subdirectories) Data Structures Using Java

  36. The Reference this • Refers to instance variables and methods of a class • Used to implement cascaded method calls Data Structures Using Java

  37. Inner Classes • Defined within other classes • Can be either a complete class definition or anonymous inner class definition • Used to handle events Data Structures Using Java

  38. Abstract Data Types • Definition: A data type that specifies the logical properties without the implementation details Data Structures Using Java

  39. Programming Example: Candy Machine (Problem Statement) • A common place to buy candy is from a candy machine. A new candy machine is bought for the gym, but it is not working properly. The machine sells candies, chips, gum, and cookies. You have been asked to write a program for this candy machine so that it can be put into operation. • The program should do the following: 1. Show the customer the different products sold by the candy machine. 2. Let the customer make the selection. 3. Show the customer the cost of the item selected. 4. Accept money from the customer. 5. Release the item. Data Structures Using Java

  40. Programming Example: Candy Machine (Input and Output) • Input • Item Selection • Cost of Item • Output • The selected item Data Structures Using Java

  41. Programming Example: Candy Machine • Components • Cash Register • Several Dispensers Data Structures Using Java

  42. Programming Example: Candy Machine Data Structures Using Java

  43. Programming Example: Candy Machine Data Structures Using Java

  44. Programming Example: Candy Machine Object chips Data Structures Using Java

  45. Programming Example: Candy Machine Sample Run: In this sample run, the user input is shaded. *** Welcome to Shelly's Candy Shop *** To select an item, enter 1 for Candy 2 for Chips 3 for Gum 4 for Cookies 9 to exit 1 Please deposit 50 cents 50 Collect your item at the bottom and enjoy. Data Structures Using Java

  46. Object-Oriented Design • Simplified methodology 1. Write down detailed description of problem 2. Identify all (relevant) nouns and verbs 3. From list of nouns, select objects 4. Identify data components of each object 5. From list of verbs, select operations Data Structures Using Java

  47. Object-Oriented Design Example • Problem Statement • Write a program to input the dimensions of a cylinder and calculate and print the surface area and volume • Nouns • Dimensions, surface area, volume, cylinder Data Structures Using Java

  48. Chapter Summary • Software Life Cycle • Development, Use, Maintenance • Algorithm Analysis: The Big-O Notation • Classes • UML Diagram • Constructors, Destructors • Abstract Data Types Data Structures Using Java

  49. Chapter Summary • Software Development Phase • Analysis • Design • Structured design • Object-oriented design • Encapsulation, Inheritance, Polymorphism • Implementation • Testing and Debugging Data Structures Using Java

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