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Wiki for community building. Recap. Take 5 minutes to list down things that you have learned from the previous sessions Be ready to articulate your thoughts. Activity 1(30 min). In groups of 3-4, You are to explore what is case-based learning Helpful websites:
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Recap • Take 5 minutes to list down things that you have learned from the previous sessions • Be ready to articulate your thoughts
Activity 1(30 min) In groups of 3-4, You are to explore what is case-based learning Helpful websites: http://cstl-csm.semo.edu/waterman/CBL/ http://cte.umdnj.edu/active_learning/active_case.cfm http://www.mdvu.org/classrooms/cbl/
Wikis as Cognitive Tools • A wiki is a type of website that allow uses to add, remove, edit, change, manipulate available content • Easy to use and requires little programming skills • It has interactive and collaborative affordances
Wikis as Cognitive Tools • When learners co-build, co-authored the wiki pages, they have to exercise various levels of thinking, such as evaluating the validity of the content, critically analyzing the ideas posted by others etc.
Activity 2 (20 min) • Explore www.pbwiki.com individually and accomplish the following tasks: • Create an account • Introduce yourself in home page • Insert “plugin” • Create various folders • Upload some files/images • Once you are done, invite your peers • Comment on your peers’ wiki • * Also consider other things that can be added to your wiki (e.g. online mindmaps?) • Design a wiki for problem solving. Using Wiki as a platform. • Choose a real world problem (complex enough, e.g.trainees misbehaving in camp etc)
Activity 3 (50 min) B. Use pbwiki to design case based learning instruction • Include components: some descriptions of the case context, engaging problem solving activities, various scaffoldings.
Activity 3-notes Things to note: • You don’t want your wiki page to be reduced to an information provider • You want to exploit the features of wiki (co-construct knowledge, manipulate content etc) • You want the cases to be meaningful (it represent the problem and learners find it meaningful to go through and engage in problem solving) • You want your learners’ problem solving activities to be engaging (do the activities require them to do deep learning, reflection?)