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MS1 Research Delivery. Olle Rydberg Tomas Tjernberg. Inspiration. Final result. - 20 – 30 second long film - Realistic cg creature - Matched on live action footage. Research. Modeling / Texturing. Highpoly - Displacement / Normalmaps - Zbrush - Polypainting - Blendshapes in zbrush.
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MS1 Research Delivery Olle Rydberg Tomas Tjernberg
Final result - 20 – 30 second long film- Realistic cg creature- Matched on live action footage
Research Modeling / Texturing • Highpoly- Displacement / Normalmaps • - Zbrush- Polypainting- Blendshapes in zbrush
Research Shading / Rendering / Compositing - Mental Ray- Hdri- Modified SSS- Render passes (a lot)- Motionblur and DOF in post
Research Animation / Rigging • - IK-FK rig • - Muscle system • Blendshapes
Research The ”PigBearMouse” production pipeline test Olle focused on: - Sculpting and polypainting in zbrush- Different ways to render displacement and normalmaps in maya- Renderpass and compositing techniques Tomas focused on:- Skinning a model on an animated rig- How to transfer skinweights- Learning tracking in Boujou
Research Tracking - Boujou
Conclusion - Have we reached our goals so far?- Changes- Problems - Questions?