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Establishing a creative vision. Alexandre Mandryka gamewhispering.com. Who’s this guy?. Born in Paris 12 years as a designer/creative director Ubisoft , Relic, consulting. What is a creative vision?. Have you asked yourself these questions?. Is it fun? Is it good? Is it beautiful?
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Establishing a creative vision AlexandreMandryka gamewhispering.com
Who’s this guy? • Born in Paris • 12 years as a designer/creative director • Ubisoft, Relic, consulting
Have you asked yourself these questions? • Is it fun? • Is it good? • Is it beautiful? Questions so vague they are dangerous
What is a creative vision? • It is a process • It is thinking of what you want for your audience • It is also inspiring your team with a clear target Thinking before acting
Mandate Meaning Player Experience Game Clear rationale Rallying target • Focus creative effort
It can be very concrete Mandate “The people’s car” A car for every family The specs followed 1 000 Reichsmarks max Economical usage 5L/100Km 100Km/h 600Kg maximum Fits 4 to 5 people
Meaning A message to the world “Dad, thank you for showing me that there is honor in looking back and respecting the past.”
Private Ryan: It doesn't make any sense, sir. Why? Why do I deserve to go? Private Reiben: Hey asshole! Two of our guys died trying to find you all right? Captain Miller: Earn this.
Old James Ryan: Tell me I have led a good life. Ryan's Wife: What? Old James Ryan: Tell me I'm a good man. Ryan's Wife: You *are*. Meaning It is our responsibility to be worthy of the sacrifice of our elders
Player Experience “Need for speed, but at night” • How do you represent speed at night? • Use lights • Bunched to create contrast • Reflection is needed • Ground has to be wet Helps find the right questions and make decisions
Abstraction Mandate Meaning Player Experience Time
Define your project Communicate your vision Top down process
Features • Systems • Rules • ... ?
Doing things in the right order Execution Reflection Consumption Heading straight for execution leaves results to chance, which is a largely unacceptable process at industrial level
Doing things in the right order Reflection Execution Consumption First establish your vision It then helps direct execution and becomes a rationale evaluation metric
We start wrong for different reasons • Mainly because we don’t know better • It reassures us, we need concrete progress • I’ve seen it at all levels • Also because we use the player perspective
Understand your material Mandate Make a Mario Kart like
Analysis takes time Mandate Romeo and Juliet + Modern times Over 300 years
Ubisoft’s long process • Core team • Research for 3-4 months • 3-4 days workshop • Offsite • In a castle • With the CCO
Avoid misinterpretations Mandate Make a movie about WWII
Team Business Mandate Meaning Creative Implementation Player Experience • Rational flow • Creating a unified vision • Not what individuals ‘like’ Communicate through different layers
Establishing Player Experience Professional Gamer
Technique is at the service of intention • Shaky camera • Slightly out of focus • Sound is distorted • Looks into camera
Engage your team members Support creativity Team Dynamic &Bottom up process
Being creative Abraham Maslow Malsow’s hierarchy of needs
Intrinsic needs Competency Autonomy Purpose
Respect competencies Competency Autonomy Purpose Give a problem Let me find a solution
If you don’t ... Strong vision No team engagement Vision must be rationale Let the team member find their solutions
Supporting Bottom-Up Vision • Engage your team disciplines • Do the team specialists understand and share it? • They deliver the features • They are specialists, They know best Process Coding Art Design Features Features Features Game
Creativity VS Management • Finding the creative core takes times • It can fail • Creativity is about finding something hidden • Management is about limiting uncertainty • What is needed is Creative Management
Take away • You are a creator, not a gamer anymore • Understand creativity and respect it • Establish a clear objective and work as a team
GRACIAS!!! AlexandreMandryka alex@gamewhispering.com gamewhispering.com