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Computer Game Storytelling Techniques – Task 1. By Ashley Smith. Choice of Games. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist. Storytelling Structures. Three-Act Structure. Fallout 3 The Set Up – The Vault
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Computer Game Storytelling Techniques – Task 1 By Ashley Smith
Choice of Games The two games that I will be analysing and comparing are: • Fallout 3 • Splinter Cell: Blacklist
Three-Act Structure Fallout 3 • The Set Up – The Vault • The Confrontation - Project Purity • The Resolution - The Choice Splinter Cell: Blacklist • The Set Up – First Attack • The Confrontation – The Blacklist • The Resolution – Site F
Chapter Structure Fallout 3 • Quest based chapters Splinter Cell: Blacklist • Mission based chapters
Representation - Stereotypes Fallout 3 • The rich regarding the poor as inferior. • Gender stereotyping • Racial Stereotyping Splinter Cell: Blacklist • Main Villain Stereotyping • Location Stereotyping • American Government
EmotionalThemes Fallout 3 • Hope • Heroism • Valour Splinter Cell: Blacklist • Vengeance • Fear • Perseverance
CharacterCustomisation Fallout 3 • Change all aspects of the character (facial features and clothing/equipment). Splinter Cell: Blacklist • Change some aspects of the character (clothes and equipment only).
Linear Approaches and Nonlinear Approaches Fallout 3 • Fully non linear, interactive storyline. Splinter Cell: Blacklist • Primarily a linear approach to the storyline with some non linear aspects.
Genre Fallout 3 • Characters and plot are developed through the players decisions and progress. • 1950’s Style. • Monuments and buildings of Washington D.C. Splinter Cell: Blacklist • The plot and character develops regardless of what the player does. • Night Vision Goggles. • Iconic Buildings.