1 / 14

Seeing Double: Emulation in Theory & Practice

Seeing Double: Emulation in Theory & Practice. Guggenheim, March 18-May 16, 2004 Co-sponsored by Daniel Langlois Foundation Works by Artists: Cory Arcangel Mary Flanagan Jodi Morri Nam Jun Paik Simon Grahame Weinbren & Roberta Friedman. Seeing Double. Cory Arcangel.

Download Presentation

Seeing Double: Emulation in Theory & Practice

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Seeing Double:Emulation in Theory & Practice • Guggenheim, March 18-May 16, 2004 • Co-sponsored by Daniel Langlois Foundation • Works by Artists: • Cory Arcangel • Mary Flanagan • Jodi • Morri • Nam Jun Paik • Simon • Grahame Weinbren & Roberta Friedman

  2. Seeing Double

  3. Cory Arcangel

  4. Mary Flanagan [phage]

  5. Jodi--Jet Set Willy Variations

  6. Morri

  7. Nam Jun Paik--TV Crown

  8. John F. Simon--Color Panel

  9. Grahame Weinbren & Roberta Friedman--Erl King

  10. Echoes of Art: Emulation as a Preservation Strategy • Symposium May 8, 2004 • Sessions combining artists, conservators, technologies • Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy • General Emulation: Games, Art, and Technological Nostalgia

  11. Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy (Erl King case study) • Presenters • Isaac Dimitrovsky, programmer • Roberta Friedman & Grahame Weinbren, artists • Jeff Rothenberg, computer scientist • Respondants • Caitlin Jones, Variable Media Specialist, Guggenheim • Pip Laurenson, Conservator, Tate • Jill Sterrett, Head of Conservation, SF MOMA • Moderated by Carol Stingari, Guggenheim Conservator

  12. General Emulation: Games, Art, and Technological Nostalgia • Presenters • Cory Arcangel, artist • Mary Flanagan, artist • John F. Simon, Jr., artist • Respondants • Tilman Baumgaertal, writer & critic • Francis Hwang, artist & Rhizome.org Director of Technology • Christiane Paul, Whitney Curator of New Media Arts • Moderated by Jon Ippolito, Guggenheim Curator & Artist

  13. Variable Media Terms • Original • Material, hardware, or software used in the first incarnation of the work. • Stored • Material, hardware, or software that has been warehoused for future use as long as it remains viable. • Migrated • Material, hardware, or software upgraded to its contemporary equivalent, often sacrificing the exact look or form of the original. • Emulated • Material or hardware rebuilt to imitate the impression conveyed by the original work, or software run in a special programming environment that imitates the original one.

More Related