140 likes | 292 Views
Seeing Double: Emulation in Theory & Practice. Guggenheim, March 18-May 16, 2004 Co-sponsored by Daniel Langlois Foundation Works by Artists: Cory Arcangel Mary Flanagan Jodi Morri Nam Jun Paik Simon Grahame Weinbren & Roberta Friedman. Seeing Double. Cory Arcangel.
E N D
Seeing Double:Emulation in Theory & Practice • Guggenheim, March 18-May 16, 2004 • Co-sponsored by Daniel Langlois Foundation • Works by Artists: • Cory Arcangel • Mary Flanagan • Jodi • Morri • Nam Jun Paik • Simon • Grahame Weinbren & Roberta Friedman
Echoes of Art: Emulation as a Preservation Strategy • Symposium May 8, 2004 • Sessions combining artists, conservators, technologies • Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy • General Emulation: Games, Art, and Technological Nostalgia
Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy (Erl King case study) • Presenters • Isaac Dimitrovsky, programmer • Roberta Friedman & Grahame Weinbren, artists • Jeff Rothenberg, computer scientist • Respondants • Caitlin Jones, Variable Media Specialist, Guggenheim • Pip Laurenson, Conservator, Tate • Jill Sterrett, Head of Conservation, SF MOMA • Moderated by Carol Stingari, Guggenheim Conservator
General Emulation: Games, Art, and Technological Nostalgia • Presenters • Cory Arcangel, artist • Mary Flanagan, artist • John F. Simon, Jr., artist • Respondants • Tilman Baumgaertal, writer & critic • Francis Hwang, artist & Rhizome.org Director of Technology • Christiane Paul, Whitney Curator of New Media Arts • Moderated by Jon Ippolito, Guggenheim Curator & Artist
Variable Media Terms • Original • Material, hardware, or software used in the first incarnation of the work. • Stored • Material, hardware, or software that has been warehoused for future use as long as it remains viable. • Migrated • Material, hardware, or software upgraded to its contemporary equivalent, often sacrificing the exact look or form of the original. • Emulated • Material or hardware rebuilt to imitate the impression conveyed by the original work, or software run in a special programming environment that imitates the original one.