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Design of a behavior changing game

Design of a behavior changing game. Nutrihero. The problem: Weight gain. Student Exercise, Nutrition, other lifestyle choices? Lack of awareness? Laziness? Convenience? Lack of time? Cooking skill?. Background data.

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Design of a behavior changing game

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  1. Design of a behavior changing game Nutrihero

  2. The problem: Weight gain • Student Exercise, Nutrition, other lifestyle choices? • Lack of awareness? • Laziness? • Convenience? • Lack of time? • Cooking skill?

  3. Background data http://www.msnbc.msn.com/id/15376644/ns/health-diet_and_nutrition/t/college-kids-gain-weight-beyond-first-year/#.TqBOi7I1RBl

  4. Our research results • Sample Size 11 (3 M, 8 F) • Age range 18-23, average 20 • Years: 1 F, 6 Soph, 2 Juniors, 1 Senior, 1 Graduate • 1 person engaged in a fad diet • None conscious of their caloric intake • 7 read nutrition labels regularly • 4 thought they had a balanced diet

  5. Our research results • Worked out on average 2 days a week • 10/11 considered exercise a chore • 1 knew proper servings for vegetables • 5 responded with don’t know • 5 responded wrong

  6. The game • Nutrihero • Side or vertical scroller • Conceptual basis: helicopter game, sonic • Gather different foods to get points • Sweets hurt • Point value linked to daily serving requirements (i.e. Grain = 6)

  7. The game • Challenge a Friend using Facebook • Game play + Nutrition Log over a week • Nutrition Log • Record daily intake for bonus points

  8. Usability goals • Safety - does the game run without errors and viruses? • Learnability - is the game intuitive (learn in < 5min)? • Effectiveness • Conceptual - is it effective as a learning tool (for nutrition)? • Technical - does it function well as a game?

  9. User experience goals • Motivating - does the game motivate the player to change eating habits? • Enjoyable - is the game fun to play? (not boring) • Aesthetically Pleasing - is the interface and movement enjoyable or not? • Affordance - does the game align with the conceptual models below?

  10. Story board Sample

  11. 2nd Survey • Determine How well the game fit our goals • Determine if the game encourages healthy eating habits

  12. Results • Sample Size: 10 (5 M, 5 F) • Age range 20-23; Average 21.7 • Distribution: • 1 sophomore • 5 juniors • 1 senior • 3 super seniors • Only one participant claimed to be unfamiliar with side scrolling games • Responses range 1 (disagree) to 5 (agree)

  13. Results Cont • Menu Screen • Clarity 4.7 • Simplicity: 4.6 • Aesthetically Pleasing: 3.6 • Comments • Menu does not match game well • Make it more colorful

  14. Results Cont • Game Interface • Easy to learn: 4.6 • Simplicity: 4.5 • Aesthetically Pleasing: 3.7 • Game Play • Is fun to play: 4.0 • Functionality: 4.0 • Comments: Demo response slow

  15. Results Cont • Nutrition Log • Easy of use: 4.4 • Helpfulness: 3.8 (for visualizing a diet) • Would you use this feature? 1 no, 2 yes, 7 maybe • Challenge a Friend • Ease of use: 4.5 • Encourage healthy eating habits: 3.8 • Use Facebook already? 10/10 Yes

  16. Improvements • Fully Implement Challenge a Friend and Nutrition Log features • Standardized/consistent interface

  17. Questions?

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