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A2 Physical Education. Catastrophe Theory. Catastrophe theory. A. Optimum arousal. Extreme Decline. Performance. D. C. B. Arousal. Catastrophe Theory. Modification to the inverted U hypothesis
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A2 Physical Education Catastrophe Theory
Catastrophe theory A Optimum arousal Extreme Decline Performance D C B Arousal
Catastrophe Theory • Modification to the inverted U hypothesis • Both argue that if arousal increases it will have a positive effect on performance to a certain point • Combination of high physiological arousal with high cognitive anxiety levels – players become upset to the detriment of the game
Catastrophe Theory • Deterioration is much more extreme • Can not be put right by merely calming down • Going over the top! • Ability to concentrate • Recovery can be very difficult • Requires mental toughness
Key to Figure • Point A- Cognitive anxiety - reaching this threshold creates a catastrophic effect • Point B – performers continue with deterioration caused by over arousal May continue to Point C • Point B they get to grips with the problem performance will move towards Point D
Achievement Motivation (Revision) • Questions • Why do some learners/performers achieve and some don’t ? • Why are some performers are driven to be more competitive? • The need to achieve is a relatively stable disposition to strive for success
Achievement Motivation (Revision) • Introduced by Murray (1938) • 20 different motives or needs • Achievement is linked to personality of the performer • Competitive or Achievement orientated • Gill (1986) • A person who has high levels of achievement motivation would have a tendency to strive for success, persists in the face of failure and experience pride in accomplishments
Atkinson's Personality Components • Ability to balance two underlying motives • The need to achieve success • The need to avoid failure
Situational Component • The probability of success along with • The incentive value of that success
High Atkinson’s suggested relationship between success and the incentive value Incentive value of success High Low Probability of sucess
Examples and Formula • Average player v Professional = probability of success LOW • Incentive value of winning for the average is high = satisfaction • MS – Maf x PS x I – P • Motive to succeed Motive to avoid failure Probability of Success Incentive value of success
Outcome Goal Orientation • Motivated by winning and beating the opposition enjoy feelings from competing and comparing. • Ego boosted • High expectations for the future
Task Goal Orientation • Want to win • Not so interested in comparison to others • Developing own technical advances • Intrinsic motivation • Do fear failure
Stages of Motivation • Describe Veroffs sequential stages • 1. Autonomous competence • 2. Social comparison stage • 3 Integrated stage • List the factors which may influence achievement motivation
Attribution Theory • Perception of causes to behaviour and outcomes • Complete activity 9 and 10 page 451 core text book
Internal Attributions External Attributions Task Difficulty Stable attributions Ability Unstable attributions effort luck Please complete activity 11 page 452 core text
Self–Serving Bias • Take credit for success • Disassociation of failure • Blaming External factors • Success attributed to internal factors ------ & ---------? • Do performers attribute poor performance to external factors?