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Uses and Gratifications Theory. James, Darby, Yasmin , Katie. Definition. This is the idea that different people will process the information they get from the media in different ways. History.
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Uses and Gratifications Theory James, Darby, Yasmin, Katie
Definition This is the idea that different people will process the information they get from the media in different ways.
History • In 1948, Harold Lasswell suggested that the various media forms has these function for society and people: • Surveillance • Correlation • Entertainment • Cultural Transmission • Based on Abraham Maslow’s hierarchy of needs (1954). The individual selects the media texts that will suit their needs and attempt to satisfy those needs. • Jay Blumer and Elihu Katz expanded this theory and published their own in 1974. They stated that different people might use the text for the following purposes: • Diversion • Personal Relationships • Personal Identity • Surveillance
Diversion • The need for escape, entertainment and relaxation. • Being directed away from the general problems and routines that occur in every day life. • People do this through the media by watching programmes such as game shows and quizzes.
Personal Relationships • Our need to interact with other people. • This is when the audience will use the media for emotional needs and for a sense of real life interaction. • They can do this through substituting their family and social life by experiencing the relationships and interaction of others. (e.g. Soaps & Sitcoms)
Personal Identity • Our need to define our identity and sense of self. • When people use characters and personalities to define themselves and social behaviour. • You can find yourself reflected in texts whilst learning values and behaviours. (e.g. celebrities and children’s programmes)
Surveillance • Our need to know what is going on in the world. • The need for information/ visuals about the world around us. (e.g. news, weather reports etc.)
Strengths • Audience is seen as active and intelligent. (e.g. flipping through channels) • Life experience is seen as more influential than the experience of the media. • Pleasures that the audience receive are not seen as negative by the audience.
Weaknesses • Optimism about the choices and power the audience has on the media can distract us from the power certain texts have. • Ownerships and media institutions can influence the messages and understandings the audience receive. • Neglects socio-economic factors – people have different interests based on culture and religion. • We might not have control or choice over the things that we view in media.