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The “I” Back Offense

The “I” Back Offense. www.jerrycampbellfootball.com. Email: midlineopt@aol.com. Fullback Does Not Need To Be a Dominate Blocker He’s a Runner. Fullback does not need to be a Dominate blocker, make him a treat as a runner. Fullback. Make your game a three back threat with the run game .

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The “I” Back Offense

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  1. The “I” Back Offense www.jerrycampbellfootball.com Email: midlineopt@aol.com

  2. Fullback Does Not Need To Be a Dominate Blocker He’s a Runner Fullback does not need to be a Dominate blocker, make him a treat as a runner Fullback Make your game a three back threat with the run game.

  3. “I” Formation 4 ½ yds.

  4. King Formation Fullbacks heels 4 ½ Yds. From the ball Fullback offset strong

  5. King Formation 5

  6. Queen Formation 6 Fullback offset weak

  7. Queen Formation 7 Fullback sets his inside foot to the outside foot of the guard

  8. Stack “I” Formation 8 1 2 3 4 The #2 Back is also known as a sniffer back because he aligns one yard behind the quarterback.

  9. Running Backs Depth & Alignment 24 Fullback heels at 4 1/2 yds Tailback heels at 7 yds.

  10. Offensive Line Splits 24 Tight End 2 ft. 2 ft. 2 ft. It should be noted that line splits can be adjusted according to type of play being run.

  11. (QB) 10 Series equals Option & Zone Read Plays 11 (FB) 30 Series Plays (TB) 40 Series Plays FB 30 Series 10 Series TB 40 Series 1st Digit Tells Us Who's Getting The Ball

  12. 2nd Digit Sets The Blocking Scheme The Tag Sets Type Of Play 12 5 equals blocking scheme (part the sea) Tag equals type of play 4 equals Tailback Example: 45 ISO

  13. 2nd Digit Sets The Blocking Scheme, The Tag Sets Type Of Play 13 “3” Blocking Scheme Take it back and away Leave EMLOS alone. “1” equals QB Reads Tag equals type of play called. Example: 13 Veer

  14. Hole Numbering System 14 or Blocking Scheme System

  15. Understanding Defensive Alignment 24 8 6 4 2 0 2 4 6 8 7 5 4i 3 2i 1 1 2i 4i 5 6i 7 9 9 6i 3 8i 8i TE OT OG OG OT TE Even Numbers = Head Up Defender / Odd Numbers = Outside Shades Eye = Inside Shades

  16. Reading Inverts For Best Option or Best Play 16 Free Safety Corner Corner Inverts The Box Inverts By Reading The Outside Lbers you can keep yourself In Best Option or Best Play.

  17. Offensive Line 18 Base & Combo Calls Line Calls: Base and Combination Alerts Whenever working in combination with another lineman, we will use line calls to alert who we are working with. Never pull a covered lineman with you, only uncovered linemen can work with a covered lineman. Ace, Deuce, and Trey are combination alerts which will take the combination against one down defender tracking a second level linebacker. Always keep your eyes on your linebackers, this allows you to track his movement.

  18. See Your Linebacker! 19 TE LT LG Center RG RT Ace Lion Ace Ram Deuce Deuce Tackle & Guard Trey Tackle & TE Combo alerts

  19. See Your Linebacker! 21 Possible Deuce Base Base Ace Lion Deuce Ace, Duece, and Trey mean combo between a down defender and linebacker

  20. When In Combo See Your Linebacker 22 Possible Deuce Base Base Ace Lion Deuce Ace, Deuce, and Trey mean combo between a down defender and linebacker

  21. The Near Ear Rule 22 • Near Ear is also known as a landmark • Block nearest ear of the down defender according to play call • Where you place your helmet • Base block to near ear on helmet of down defender • When making a “verbal alert call” • Never pull a covered lineman with you

  22. The Near Ear Rule 23 Base Ace Ram Trey

  23. Get Hippo Close The Door 26 Hip to Hip = Hippo With Your Partner • Two adjacent blockers connect up on a combo with the 1st level defender • This track produces maximum push • Shoulders and hips along side each other • No air between them • Keep shoulders square • “Close the door” • “Hippo” closes the door on the down defender • Defender cannot split the combo or “open the door” Close the door to the down defender on all Combos

  24. Installing The Offense

  25. Offensive blocking schemes Broken down into 5 phases 47 Phase 1 0-1 Traps, Midline Phase 2 2-3’s “Take It Back” Schemes Veer, Speed, Counter Plays Phase 3 4-5’s “Part The Sea” ISO Plays Phase 4 6-7’s “Take It Out on Tracks” Stretch Phase 5 “Circle The Wagons” Bring The Scheme Around

  26. Five Primary Blocking Schemes 0 – 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech. 2 – 3 = Take it Back Schemes (Read the 5 tech.) 4 – 5 = ISO Schemes “Part The Sea At The Point of Attack” 6 – 7 = Take It Out On Tracks (Backside Read) 8 – 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)

  27. What Dictates The Blocking Schemes 29 The second digit and verbal tag dictates the blocking scheme, direction and read: 0 and 1 - Traps and Midline Plays 2 and 3 - Take the scheme back, QB reads the 5 Technique 4 and 5 - ISO Plays “Part The Sea” 6 and 7 – Drop Step “Out on Tracks” 8 and 9 - Bring the scheme around, QB reads the 9 technique “Circle The Wagons” Example: 12 Veer ( 1 option series, 2 direction, take it back, read the 5 technique)

  28. 0 – 1 Traps & Midline Plays Any play that ends with a 0 – 1 we are either running Guard, Tackle Trap or Midline. With any play ending with 0 – 1 we are going after the first defender on or past the Guard.

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