1 / 8

CSE1GDT Game Design Theory Housekeeping

CSE1GDT Game Design Theory Housekeeping. 2010. Programming Goals. Quickly Learn to Program XNA Development will be using C# and the XNA framework You need to be able to code sooner rather than later the earlier you can identify problems the longer you have to fix them

Download Presentation

CSE1GDT Game Design Theory Housekeeping

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CSE1GDTGame Design TheoryHousekeeping 2010

  2. Programming Goals • Quickly Learn to Program XNA • Development will be using C# and the XNA framework • You need to be able to code sooner rather than later • the earlier you can identify problems the longer you have to fix them • The faster you learn simple programming, the quicker you can learn networking and advanced programming • C# and XNA are available from dreamspark.com

  3. Game Design and Development Goals • What is required to make a game? • Learn the many aspects of games design • what makes them fun? • what makes a game boring? • Style and Feeling • Wow factors • Game Flow • Player Expectations

  4. The Assignment • Design and develop games in a group of three • Games will be 2D, not 3D • Most games are developed in at minimum, an 18 month Cycle • You have 3 Months! • Thus the goal is to deliver high quality 2D games as opposed to a crappy 3D game. • Marking will be based around the design and development of your concept through an XNA game project.

  5. As for the Assignments... • Spend 1 hour a week working on the game design. • This will easily get all of the design and documentation finished • If your design runs to schedule you should also be able to get your development done inside of the Lab classes. • Think about it, your assignment done without ANY homework............

  6. Labs • Labs are NOT 10:00am – 12:00pm in BG114 • These will be run by myself and one of my previous students • When do we need to schedule the labs?

  7. Tutorials • Thursdays from 12:00pm – 1:00pm in DWB 128 • These are very important • What good is knowledge without application? • (Unless you are a philosopher....)

  8. References • Game Level Design, Ed Byrne, 2005, Charles River Media • The Ultimate Guide to Video Game Writing and Design – F. Dille & J.Z. Platten • The Art of Game Design – Jesse Schell

More Related