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CSE1GDT Game Worlds. Paul Taylor 2010. Games Take Place in Worlds. This is separate to the Game Space Where the game mechanics live. http://www.c-sharpcorner.com/UploadFile/mgold/SpaceInvaders06292005005618AM/Images/SpaceInvaders.jpg. Game Architecture: http://www.gamearch.com/.
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CSE1GDT Game Worlds Paul Taylor 2010
Games Take Place in Worlds • This is separate to the Game Space • Where the game mechanics live http://www.c-sharpcorner.com/UploadFile/mgold/SpaceInvaders06292005005618AM/Images/SpaceInvaders.jpg
Game Architecture: http://www.gamearch.com/ • This image is from an article on why the game space is a part of the game design: • Describing level design as specific application of game design Could this be fun ?????????
Transmedia Worlds (Schell) • What is Transmedia?? • Trans :- Latin across, beyond, on the opposite side • Media :- Games, Movies, Books, TV Shows, Plays, Dances, Music, Art, Comics, Cartoons, Playing Cards, Board Games
Epic Transmedia Case #1: Star Wars http://www.tk1995.com/page1/files/694px-star_wars_logosvg.png • The Movies • The Action Figures • The Games • Some great • Some embarrassing http://images.fanpop.com/images/image_uploads/Episode-3-star-wars-41384_1024_768.jpg
http://www.starstore.com/acatalog/doom-figures-l.jpg Fail Transmedia Case #1 http://t1.gstatic.com/images?q=tbn:ajFxGf-C2po_MM:http://img158.imageshack.us/img158/8506/pinkysmallil5.jpg&t=1 http://doom.ugo.com/images/galleries/doom_filmtv/doom_movie_picture_18.jpg
http://www.techarena.in/files/image/guide/112009/Pokemon_Rumble/pokemon-pickachu.jpghttp://www.techarena.in/files/image/guide/112009/Pokemon_Rumble/pokemon-pickachu.jpg Epic Transmedia Case #2: Pokémon • The Game • The Cartoon • The Collecting Cards • The Toys • The Movies • The Comics • Over $15Billion US in sales
http://www.gamesetwatch.com/mariomovie2.jpg Fail Transmedia Case #2 - #100 Street Fighter the Movie Mortal Kombat Mario Double Dragon Dead or Alive Wing Commander House of the Dead
http://www.gearfuse.com/wp-content/uploads/2009/09/baby-batman.jpghttp://www.gearfuse.com/wp-content/uploads/2009/09/baby-batman.jpg Epic Transmedia Case #3: Batman http://www.incgamers.com/images/screenshots/11662orig.jpg http://www.fullhalloween.com/blog/wp-content/uploads/2009/01/batman-3-movie.jpg
http://www.theage.com.au/ffximage/2007/09/12/mario300_narrowweb__300x392,0.jpghttp://www.theage.com.au/ffximage/2007/09/12/mario300_narrowweb__300x392,0.jpg • Mario has sold >222million units and appears in over 200 different games. • Pokemon only has a few more than 43 different games, and counting...... http://financialedge.investopedia.com/financial-edge/0510/The-Best-Selling-Video-Games-Of-All-Time.aspx
Aiming for a Successful Transmedia World This section covers features that typically make a Transmedia World successful (Schell)
Transmedia Worlds are Powerful • The world becomes more than just a movie, or just a game to the fans. • The media that players use becomes a simple access to the world
Was Doom a world, or a Game? • Through the creation of all 6 Star Wars scripts Lucas had to envision the ‘world’ almost fully. • Why do many game series change location constantly? • I’ve got suspicions about the last few series of Lost....
Transmedia Worlds are Long Lived • This is a good indication that your world is a success! • Batman is 71 years old as of May 2010, With Batman #1 printed in 1940. • James Bond has been winning for over 55 years • Time = Money • I guess we shall see Pokemon 567 in the movies during 2067! • Barbie is another long-lived World, just not very successful at transcending media • Mario has only been successful in some transitions...
http://upload.wikimedia.org/wikipedia/en/thumb/4/4d/BatmanComicIssue1,1940.png/250px-BatmanComicIssue1,1940.pnghttp://upload.wikimedia.org/wikipedia/en/thumb/4/4d/BatmanComicIssue1,1940.png/250px-BatmanComicIssue1,1940.png Transmedia Worlds Evolve Over Time • Does anyone remember Batman when he was Black and White? http://flickfeast.co.uk/wp-content/uploads/2010/08/batman1-300x177.jpg http://flickfeast.co.uk/wp-content/uploads/2010/08/robin_batman1966.jpg http://flickfeast.co.uk/wp-content/uploads/2010/08/Batman-and-robin.jpg
Transmedia Worlds Evolve Over Time • Santa used to wear Green! • The Coca Cola company portrayed him in a red suit. • Sherlock Holmes didn’t have a Deerstalker Cap or a Pipe! • Bond’s gadgets were never written to the scale they appear in the movies
Transmedia Worlds are rooted in a Single Medium • Most truly successful Transmedia Worlds have their roots in a single medium • The world is always at its strongest when accessed through this media Pokemon Mario Monsters Inc Monopoly Batman James Bond
http://www.squidoo.com/cheap-legos Lego Multi-Media Access • What do you think?
Transmedia Worlds are Intuitive • The assumptions players make in the world hold true across mediums. • The Pokemon game rules hold true(mostly) in the Pokemon Movies • Where do cartoon characters live? • Why do all superheroes live in the same world? • In essence these worlds avoid inner contradictions (see C. Alexander)
Transmedia Worlds are centred around a Creative Individual • This is the key factor, all the really successful worlds were created by a single person • This ties in with the vision that one person can have, without conflicts • Work done by many other authors supports this view.
‘The Design of Design’ (book) • Asserts that almost all of humanities great achievements have been incepted by just 1 or 2 people, no more! • Toby Gard (TR Creator) is currently working at Crystal Dynamics on a secret project. • TR Creator + TR licence owner == duh! Two people can behave in a very similar way as one, this ‘dyadic’ effect does not extend to three or more!
Transmedia Worlds Facilitate Many Stories • If a world has only one real story, then its life expectancy is short • The Halo Universe seems to be dying slowly (or quickly) • It was centred around a fight to save the Universe • The fight is over, we all know who won. • This is where sequels become poor in comparison
Transmedia Worlds Make Sense through any of their gateways • Barbie failed on this count! • The movies and cartoons just don’t lend the players the freedom they have enjoyed through the toys • The Matrix the Game, did NOT make sense unless you had seen the movies • Super Mario did not make the leap to movies too well, and Novels???
Transmedia Worlds Fulfil the Wishes of Many Players • This is the most important of the core values of a successful world • People must WANT to be there. • A perfectly balanced world based in the slums of a prison is not where players will want to live • The players MUST wish they could be there, in that world. • Harry Potter, James Bond
Assignment Amendments... • How can your assignment become more of a transmedia world? • How else could it be accessed?