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Final Project Status Update P09003 – Interactive Game For Child

Final Project Status Update P09003 – Interactive Game For Child. Jonathan Marsh (ME). Final Project Status Update. Project Name Interactive Game for Child Project Number P09003 Project Family Assistive Device Family Track Assistive Devices and Bioengineering Track Start Term

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Final Project Status Update P09003 – Interactive Game For Child

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  1. Final Project Status UpdateP09003 – Interactive Game For Child Jonathan Marsh (ME)

  2. Final Project Status Update • Project Name • Interactive Game for Child • Project Number • P09003 • Project Family • Assistive Device Family • Track • Assistive Devices and Bioengineering Track • Start Term • 2008-1 • End Term • 2008-2 • Faculty Guide • Mr. Slack (EE) • Faculty Consultant • Dr. Reddy (CE) • Faculty Consultant • Dr. Phelps (IT-Game Design) • Primary Customer • Dr. Debartolo (ME)

  3. Phase 0: PlanningMission Statement Product Description /Project Overview This project will develop an interactive game for a child that has very limited vision. The game should enhance motor skills, improve the ability to problem solve, and provide an overall entertaining experience. Key Business Goals/Project Deliverables The primary business goal of this project is to deliver a quality product to the consumer. This will increase the visibility of RIT and the reputation it has for the bringing ideas to life. Primary Market /Project Opportunities The primary market for this product would be children with limited eyesight in the 6-12 age group. Secondary Market /Project Opportunities A secondary project opportunity for this project could be the continued development of games for the console. Stakeholders The primary consumer National Science Foundation RIT Children with limited eyesight Team members

  4. Phase 1: Concept DevelopmentIdentify Customer Needs - Interpret Needs Statements: • The displayed image must be clearly visible to the user • The game must be fun • The device should be comfortable to use • Battery life should be reasonable (2-4 hours) • The device should be durable User driven design vs. technology driven design User driven – Benefit is derived from the functionality of its interface and/or aesthetic appeal (typically there is a high degree of user interaction) Technology driven – Core benefit is based on technology, or its ability to accomplish a specific task This product will involve a high amount of user interactions, so Industrial Design will be a tremendous asset to the team. Ulrich and Eppinger, Chapter 10

  5. Work Breakdown Structure

  6. Edge Work Breakdown Structure

  7. Staffing Requirements

  8. Team Values and Norms “Success is the ability to go from one failure to another with no loss of enthusiasm” -Winston Churchill

  9. Game Environment Metrics/Preliminary Specifications

  10. Game Environment Metrics/Preliminary Specifications

  11. Game Environment Metrics/Preliminary Specifications

  12. Required Resources

  13. Risk Assessment

  14. Future PlanWhere do you go from here? Interview with Dr. Lenhard, M.D. (Next Wednesday) Have first with Luke, establish personal interest Grading Assessment Finalize PRP, finish updating EDGE Continue to benchmark existing technology during summer Recommend to run project

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