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Create Your Own Mega Man Robot Master! a panel by Andrew Nee http://www.negativeworld.org. Get situated / introduction (5 min) History of “Classic” Mega Man (10 min) Create your boss robot (20 min) Vote for a winner! (15 min) Count votes / hand out prizes (10 min)
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Create Your Own Mega Man Robot Master! a panel by Andrew Nee http://www.negativeworld.org
Get situated / introduction (5 min) History of “Classic” Mega Man (10 min) Create your boss robot (20 min) Vote for a winner! (15 min) Count votes / hand out prizes (10 min) Clean-up / say goodbye (5 min) This is obviously not concrete (man). Panel Overview
Mega Man - NES - 1987 (JP, NA) The History of Classic Mega Man Part 1 - The Beginning
Called “Rock Man” in Japan Original Mega Man had only 6 robot masters Considered one of the toughest games in the entire series Was not a commercial success The History of Classic Mega Man Part 1 - Mega Man
Mega Man 2 - NES - 1988 (JP), 1989 (NA) Mega Man 3 - NES - 1990 (JP, NA) The History of Classic Mega Man Part 2 - The Glory Years
Introduced the 8 robot master standard Generally considered the best in the classic series, makes many best of all-time lists Soundtrack considered one of the best on the NES, if not all of video gaming Sold over 1.5 million copies, a huge commercial success at the time The History of Classic Mega Man Part 2 - Mega Man 2
Introduced Mega Man's dog sidekick Rush Introduced Break Man (Proto Man) Introduced slide move Like Mega Man 2, generally considered one of the best games in the series Also like Mega Man 2, a large commercial success The History of Classic Mega Man Part 2 - Mega Man 3
Wind (Air Man, Tornado Man, Wind Man, etc.) Water (Aqua Man, Bubble Man, Splash Woman, Wave Man, etc.) Ice (Blizzard Man, Chill Man, Cold Man, Freeze Man, Frost Man, Ice Man, etc.) Fire (Burner Man, Fire Man, Flame Man, Heat Man, Magma Man, etc.) Electricity (Dynamo Man, Elec Man, Plug Man, Spark Man, etc.) Common themes in Robot MastersElementals
Animal (Centaur Man, Hornet Man, Sheep Man, Snake Man, Toad Man, etc.) Blade (Blade Man, Cut Man, Knight Man, Metal Man, Slash Man, Sword Man, etc.) Explosive (Bomb Man, Burst Man, Grenade Man, Napalm Man, etc.) Space (Astro Man, Galaxy Man, Solar Man, Star Man, etc.) Speed (Nitro Man, Turbo Man, Quick Man, etc.) Common themes in Robot MastersEtcetera
Mega Man 4 - NES - 1991 (JP), 1992 (NA) Mega Man 5 - NES - 1992 (JP), 1993 (NA) Mega Man 6 - NES - 1993 (JP), 1994 (NA) The History of Classic Mega Man Part 3 - Even More Mega Man
Introduced charge shot Introduced newcomer “Dr. Cossack” as the antagonist Generally considered solid, but the start of the era of repetition The History of Classic Mega Man Part 3 - Mega Man 4
Introduced “Beat”, a bird who helps out Mega Man Introduced first flying robot master in Gyro Man Main complaints are derivative nature The History of Classic Mega Man Part 3 - Mega Man 5
Released after SNES was out, just months before Mega Man X Introduced new Rush power-ups Once again considered a bit redundant The History of Classic Mega Man Part 3 - Mega Man 6
January 1993 issue (Volume 44) Mega Man robot naming contests were regular in Japan, first time opened to the West Took Place in between Mega Man 5 and 6 Two American entries made it into Mega Man 6: Knight Man and Wind Man Nintendo Power Contest
Mega Man 7 - SNES - 1995 (JP, NA) Mega Man 8 - PS - 1996 (JP, NA), Saturn 1997 (JP, NA) Mega Man & Bass - SNES - 1998 (JP), GBA - 2002 (JP), 2003 (NA) The History of Classic Mega Man Part 4 - New Platforms
Released on the SNES after Mega Man X, generally considered inferior to X Introduced mysterious robots Bass and Treble Unlike past games, stages accessed in two sets of four Despite new platform, sometimes considered redundant The History of Classic Mega Man Part 4 - Mega Man 7
First Mega Man not on a Nintendo platform, released on Playstation and Saturn Introduced animated FMVs Also gives access to stages four at a time And yes... also considered redundant The History of Classic Mega Man Part 4 - Mega Man 8
Originally a Japan-only SNES game, rereleased on GBA in multiple territories Can play as either Mega Man or Bass Reuses two robot masters from Mega Man 8 Considered one of the toughest in the series The History of Classic Mega Man Part 4 - Mega Man & Bass
Actually Pretty Decent Box ArtPart 1 - Mega Man 7, 8, & Bass
Mega Man 9 - 2008 Mega Man 10 - 2010 The History of Classic Mega Man Part 5 - Retro Revival
First new game in the classic series in 10 years Returns to 8-bit style gameplay, audio, and visuals Digital download on multiple platforms Introduced the first female robot master Praised as a return to form Commercially very successful The History of Classic Mega Man Part 5 - Mega Man 9
Play as either Mega Man or Proto Man Once again digital download on multiple platforms Included challenge mode with 88 mini-stages Favorably received, but not as much as 9 was The History of Classic Mega Man Part 5 - Mega Man 10
Mighty No. 9 Shovel Knight Mega Man is still inspiring developers to this day
Single theme Vaguely humanoid Two word name (Theme Gender) What makes a Robot Master?
Please make only 1 choice for winner, NO TIES! NO VOTING FOR YOURSELF!!! Please vote as quickly as possible, it will take some time to count the votes Voting Rules
All Sprites taken from the Mega Man sprite rip archive: http://www.sprites-inc.co.uk/files/Classic/ All music taken from OCReMix.Org. Artists: A_Rival, AeroZ, AmIEviL, AMT, Blue.Nocturne, Disco Dan, Elrinth, Flexstyle, Holmgren, Jago, JJT, Joshua Morse, Level 99, Mattias, McVaffe, Neblix, Nutritious, PsyNES, ptitteri, Sir_NutS, Sixto Sounds, TheGuitahHeroe, Willrock, zyko Credits