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This study explores the memory advantage for high frequency words in recall, and low frequency words in recognition. The frequency paradox is addressed, suggesting that generation of "new" items may play a significant role in memory tasks.
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REASON OFFICE STRATA SCURVY BBCS - 2004
Frequency effects on recall • Typical results show a memory advantage for high frequency words BBCS - 2004
Frequency effects on recognition • Typical results show a memory advantage for low frequency words (e.g. Glanzer & Adams, 1985) BBCS - 2004
REON PELE NELA SCVY SCURVY PEOPLE NEBULA REASON SCUVY REAON PEOLE NEBLA SCURVY NEBULA PEOPLE REASON 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW BBCS - 2004
Experiment 1 • Generation data BBCS - 2004
Experiment 1 • Generation data BBCS - 2004
Experiment 1 • Recognition data (overall) BBCS - 2004
Experiment 1 • Recognition data (generated items) BBCS - 2004
Experiment 1 • Recognition data (non-generated items) BBCS - 2004
REASON STRATA OFFICE SCURVY BBCS - 2004
Experiment 2 • Generation data BBCS - 2004
Experiment 2 • Recognition data (overall) BBCS - 2004
Experiment 2 • Recognition data (generated items) BBCS - 2004
Experiment 2 • Recognition data (non-generated items) BBCS - 2004
PEOPLE NEBULA REASON SCURVY PEOLE NEBLA SCUVY REAON SCURVY NEBULA PEOPLE REASON 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW 1=Remember OLD 2=Think OLD 3=NEW BBCS - 2004
Experiment 3 • Generation data BBCS - 2004
Experiment 3 • Recognition data (overall) BBCS - 2004
Experiment 3 • Recognition data (generated items) BBCS - 2004
Experiment 3 • Recognition data (non-generated items) BBCS - 2004
to conclude... • Generation appears to be a significant component of the frequency paradox • in terms of the task... • Generation of “new” items • Two tasks within one trial BBCS - 2004
THANK YOU BBCS - 2004