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We previously looked at …. Can video games be poetry?. Prof. Q. Romanticism: a quick review. Response to major events of the time. Focus on imagination and originality. Art must come from imagination with little artificial rules.
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Can video games be poetry? Prof. Q
Romanticism: a quick review • Response to major events of the time. • Focus on imagination and originality. • Art must come from imagination with little artificial rules. • Romantic Genius - An artist who was able to produce his own original work through this process of "creation from nothingness. • To be derivative is the worst sin. • Nature is key. • There is a “Spirit” – some “greater force”. • Protagonist / narrative voice is the author. • Spirit of rebellion against traditional literary forms.
Themes explored by romanticism poets • Nature • Rebellion / Revolution • Creativity • Egalitarianism • Memory • Power of the mind • Individualism / Identity • Morality (intrinsic vs. imposed) • Journey • Cyclical history
...but a bit about poetry… • Poetry is a form of literary art which uses aesthetic and rhythmicqualities of language—such as phono-aesthetics, sound symbolism, and meter—to evoke meanings in addition to, or in place of, the prosaic meaning. So… can games be poetry or have poetic qualities?
Shadow of the colossus (2005) • Journey - The spare lines, soft focus and contemplative silences. • Nature - Eerie natural beauty. • Morality - The brutal deaths of ancient and stately creatures at our own hands. • Memory – References to Ico. • Key question: What are the ethical limits of love? https://www.youtube.com/watch?v=KNFQ4QpKD5M
Journey (2012) • Nature - A sense of smallness and wonder. • Egalitarianism - An emotional connection between ‘the player’ and the anonymous players they meet along the way. • Creativity - Chen wanted to create a game that moved beyond the "typical defeat/kill/win mentality" of most video games. • Easily Accessible - The game was made to feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. • The Spirit - A "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player (Christian Donlan). • Identity - The goal is to get to the mountaintop, but the experience is discovering who you are, what this place is, and what is your purpose. https://www.youtube.com/watch?v=_mF8KkDiIdk
Walden, a Game (2013?) • Nature - wants to mimic the meditative outdoor life described inThoreau’s best-known work • Identity - reflection and insight play an important role in the player experience • Nature and Self - focus on the deeper meaning behind events that transpire in the world. • Creativity? – New genre vs. adaptation. https://www.youtube.com/watch?v=TZEQilshSA0
Dear Esther (2012) • Nature – landscape exploration links to story. • Identity - “A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.” • Creativity - Rather than traditional game-play the focus here is on exploration. • Journey - Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience. https://www.youtube.com/watch?v=P7RDnW0AD70
The Unfinished swan (2012) • Creativity – Unique game mechanics • Memory - A remembering of what happened • Identity – Your discovery of the self and where you came from • Journey – Exploring the unknown • Cyclical story – The king did as you did, and so will whoever comes next • Shift in Focus – “The story, which at first seemed like a charming Disney-like fairytale, actually is bleak and almost disturbing, like a non-charming, 18th century fairytale. The gameplay becomes dark too…as in difficult to see.” (Carol Pinchefsky, Forbes) https://www.youtube.com/watch?v=xFfteZaAXq4
Unfinished swan like blake’s holy Thursdays? • SONGS OF INNOCENCE ‘Twas on a Holy Thursday, their innocent faces clean,The children walking two and two, in red and blue and green,Grey headed beadles walk’d before, with wands as white as snow,Till into the high dome of Paul's they like Thames’ waters flow.Oh what a multitude they seem’d, these flowers of London town!Seated in companies they sit with radiance all their own.The hum of multitudes was there, but multitudes of lambs,Thousands of little boys and girls raising their innocent hands.Now like a mighty wind they raise to heaven the voice of song,Or like harmonious thunderings the seats of Heaven among.Beneath them sit the aged men, wise guardians of the poor;Then cherish pity, lest you drive an angel from your door. SONGS OF EXPERIENCE Is this a holy thing to seeIn a rich and fruitful land,Babes reduced to misery,Fed with cold and usurous hand? Is that trembling cry a song?Can it be a song of joy?And so many children poor?It is a land of poverty! And their sun does never shine,And their fields are bleak and bare,And their ways are filled with thorns:It is eternal winter there. For where'er the sun does shine,And where'er the rain does fall,Babes should never hunger there,Nor poverty the mind appall.
Flower (2009) • Nature • Creativity • Poetry is “the spontaneous overflow of powerful feelings: it takes its origin from emotion recollected in tranquility” (William Wordsworth) https://www.youtube.com/watch?v=3Smnb6H15Ks
These games focus on play…. …but what about games where text is meaning?
Today I die (2009) • Play of words. • Text gives meaning to play. https://www.youtube.com/watch?v=xLJocwrCdYw
discussion • Can games be poetry? Can they be poetic?