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Rock Valley Officials Association. REMINDERS. Register at www.Gotofficials.com “MUST” be a licensed w/IHSA (sport: FB) RVOA website Pay RVOA membership dues - $40 Have required equipment & uniform Attend remaining classroom training dates Attend on-Field training – S. Beloit & Harlem
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REMINDERS Register at www.Gotofficials.com “MUST” be a licensed w/IHSA (sport: FB) RVOA website Pay RVOA membership dues - $40 Have required equipment & uniform Attend remaining classroom training dates Attend on-Field training – S. Beloit & Harlem Read the Rules & Review Mechanics Crew & game assignments
IHSA Test & Rules Video • Part I Exam – Available until 9/10/13 • Print out test and complete • RVOA will review at next weeks meeting • Rules Video – Available now
On-Field Training Dates Listed on www.Gotofficials.com – Sign-up! • Friday, 8/23 @ South Beloit HS @ 7pm • Friday, 8/23 @ Harlem @ 6pm • Who “MUST” Attend?
Dead Ball Fouls The following are fouls which can only occur between downs while the ball is dead. If any of these fouls are committed, the ball remains dead, even if the snap is made before a whistle can be blown. We throw are flags HIGH into the air and blow your whistle loud. These all carry a 5-yard penalty: • False starts (offense) • Encroachment (defense) • Illegal substitution • Snap infraction • Illegal equipment • Delay of game
Live Ball Fouls A live-ball foul is simply a foul that occurs while the ball is live. Most of these fouls can only be committed by the offense, but there are a few that the defense can commit. The following acts which, if not corrected, become fouls when the ball is snapped: • Illegal formation or numbering • Illegal motion • Illegal shift Certain types of substitution infractions and illegal participation can also occur simultaneous with the snap. The most frequently encountered fouls which is simultaneous with the snap is illegal formation. This includes but is not limited to: Less than 7 players on the offensive line, a numbering violation, lineman locking legs other than the snapper, or a member of Team A not being between the nine-yard marks after the ready-for-play signal and before the snap.
When to blow your whistle and declare the ball DEAD! • The ball or the ball carrier goes out of bounds. • The ball carrier’s forward progress is stopped. • Any part of the ball carrier’s body other than his hand or foot touches the ground. • There is a score or touchback. • A non-scoring kick or a grounded scoring kick breaks the plane of Team’s R’s goal line. • A scoring kick touches a Team K player in the EZ or has apparently failed after breaking the plane of Team R’s goal line. • A kicking player catches or recovers any free kick, or scrimmage kick which is beyond the NZ • A kicking team player touches a scrimmage kick which is beyond the NZ at rest an untouched by Team R. • A loose ball comes to rest and no one attempts to secure it. • A loose ball touches or is touched by anything inbounds other than a player, substitute, replaced player, an official, authorized equipment, or the ground. • A receiving team player catches or recovers a kick after he or a teammate makes a valid or invalid fair catch signal. • A forward pass, legal or illegal, strikes the ground. • During a try, Team B gains possession or it is otherwise apparent a kick will fail. • A simultaneous catch or recovery of a live ball occurs. • The ball carrier’s helmet comes completely off.
Focus & Emphasis this week • Positioning of wings: coming in getting the ball & squaring off spots/end of runs. • Mouthpiece (RVOA philosophy) • Whistle Mechanics – Blow it like you mean it! • One whistle, wings only is most cases & closest to that wing official. • Inadvertent whistles………….Wings make sure you SEE BALL! • Holding – Point of attack guys! (away from play these are talk to’s) • Flag down – Let your crew know by 3 sharp blast of your whistle. • Forward progress – Give them what they earn and know when to blow your whistle. • Everyone should signal down, Linesman know down & distance. • Signal mechanics – Everyone should be doing the same way! • Anticipate the play and get into a routine before every play. • Be a people watcher not a BALL watcher.
HOLDING Three Major Types of Holding: • Takedown/Tackle • Grab & Restrict • Hold & Restrict
When you call HOLDING & When you HOLD OFF MAKE IT BE THERE – GET THE BIG ONES! General Criteria for a Holding Call: • Visually evident “Material Restriction”(shows up on film) • Opponent has to do something • Must take something away – Did it impact the play? • CATEGORIES: Takedown/Tackle, Grab & Restrict, Hook & Restrict • PHILOSOPHY: Offensive holding away from play or Point of Attack?
Other Types of Holding • Grab & Twist • Grab & Jerk • Reverse Takedowns • Feet Beat • Key is to make sure you see the “WHOLE” play. Apply Advantage/Disadvantage, late flags are fine. • Inside Grab & Drive – “NO HOLD” • Open Hand Push– “NO HOLD”
Defensive Holding • Material Restriction of Eligible Receiver • Pull & Shoot – Tactic to open path for blitzing or Stunting Linebacker/Lineman. • Must be blatant to call this one.