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IT- oLogy Create IT Discovery Day

IT- oLogy Create IT Discovery Day. March 1 st , 2014 Craig Murphy– Project Lead Eric Claggett – Quality Lead Diego Ampuero – Technical Lead John Wertz – Technical Lead. WHAT IS Create IT Discovery Day?. An effort to grow the IT Talent Pipeline. Huge shortage of IT workers

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IT- oLogy Create IT Discovery Day

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  1. IT-oLogy Create IT Discovery Day March 1st, 2014 Craig Murphy– Project Lead Eric Claggett – Quality Lead Diego Ampuero – Technical Lead John Wertz – Technical Lead

  2. WHAT IS Create IT Discovery Day? An effort to grow the IT Talent Pipeline • Huge shortage of IT workers • Goal of opening minds • Hands-on hardware/software activities • Campus Tour • Panel discussion with current college IT students

  3. Mission Statement • Provide an engaging, rewarding event for high school students to introduce them to the information technology career path. • Ultimately, we want to encourage high school students to enroll in the Integrated Information Technology major at the University of South Carolina.

  4. Project Description • Design, implement, and execute an entertaining IT “Discovery Day” event for high school students. • Create schedule for the day of the event. • Decide on the breakout sessions of the event. • Learn new technologies such as 3D Printing, Raspberry Pi, and GameMaker. • Learn and design a campus tour. • Manage and maintain Eventbrite. • Recruit volunteers, coordinators, and student panel. • Administer the event itself.

  5. Breakout Sessions • 4 sessions lasting 45 minutes • High school attendees rotate through • 1. 3D Printing • 2. Raspberry Pi • 3. GameMaker • 4. Campus Tour • USC Student Panel Discussion

  6. 3D Printing • Overview lecture on 3D Printing history, capabilities, and future. • High school attendees 3D printed Ford Mustang muscle car.

  7. Raspberry Pi • Overview lecture on Raspberry Pi computer • Students hooked them up • Played with “Scratch”, a drag and drop programming language

  8. GameMaker • Tutorial of how to make a video game using GameMaker software. • Students made their own game, “Capture the Clown” or “Fruit Harvest”. • Involves adding items, sounds, and movement without coding. • GameMaker is free!

  9. Campus Tour • Students went on a tour of the beautiful University of South Carolina campus. • Tour included a visit to the Horseshoe and Thomas Cooper Library.

  10. USC Student Panel Discussion • 3 majors represented: • Integrated Information Technology • Computer Science • Library Information Science • Sample Questions: • How did you decide on your major? • What student clubs are available to your major? • What are some examples of classes that you have taken? • Who are some prospective employers, who have hired graduates with your major?

  11. Time & Budget • Project Budget: $1743.12 • Time: 216.5 hours

  12. Challenges Faced • Learning new technologies such as 3D Printing, Raspberry Pi, and GameMaker in less than a month. • Recruiting over 15 volunteers for campus tours, student panel, registration, teaching assistants, color leaders, and event coordinators. • Day of the event challenges such as AV glitches, laptop issues, and computer lab misinterpretation.

  13. Event Survey

  14. Key Stakeholders • Dr. Robert Brookshire, rbrook@mailbox.sc.edu • Collin Crick, cwcrick@hrsm.sc.edu • Jon Bartschi, jon.bartschi@it-ology.org • Rachel Barnett, Rachel.Barnett@it-ology.org

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