550 likes | 628 Views
Game Design for Teachers. Origins 2008 Ian Schreiber. Why We’re Here. Why We’re Here. Just reached Level 60 in World of Warcraft. Why We’re Here. Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign. Why We’re Here. Just reached Level 60
E N D
Game Design for Teachers Origins 2008 Ian Schreiber
Why We’re Here Just reached Level 60 in World of Warcraft.
Why We’re Here Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign.
Why We’re Here Just reached Level 60 in World of Warcraft. Thinking of building a new Magic deck. Creating new characters for their D&D campaign.
What makes games FUN? more than school
1A Yttrbium! I choose you! 1 1 H 2A 2 3 Li 4 Be 3 11 Na 12 Mg 3B 4B 4 19 K 20 Ca 21 Sc 22 Ti
Theory of Game Design "In theory, there is no difference between theory and practice. But, in practice, there is." Jan L. A. van de Snepscheut
Mihály Csíkszentmihályi Anxiety F L O W Boredom
Pacing Start Here F L O W
Pacing F L O W As the player gets better…
Pacing F L O W The game gets harder!
Some Kinds of Fun • Exploration
Some Kinds of Fun • Exploration • Social Experience
Some Kinds of Fun • Exploration • Social Experience • Collection
Some Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation
Some Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation • Puzzle Solving
Some Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation • Puzzle Solving • Advancement
Some Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation • Puzzle Solving • Advancement • Competition
Some Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation • Puzzle Solving • Advancement • Competition Settlers of Catan Final Fantasy XII Soccer
Some Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation • Puzzle Solving • Advancement • Competition Settlers of Catan Final Fantasy XII Soccer
Applying Game Design to the Classroom “A good game is a series of interesting choices.” Sid Meier
Three Ways to Use Games: • Play games in class!
Three Ways to Use Games: • Play games in class! • Discuss games the class is familiar with. =
Three Ways to Use Games: • Play games in class! • Discuss games the class is familiar with. • Modify your teaching to be more “game-like”. =
This is not the only game that exists in the world.(And there aren’t even many interesting decisions!)
Multiple Difficulty Levels F L O W Easy Difficult Normal
Design for the players… …not for yourself.
Design for the players… …not for yourself. …and not for the content, either.
Examples of PvE(Player versus Environment) World of Warcraft Scotland Yard Dungeons & Dragons
Review of Goals • Interesting decisions
Review of Goals • Interesting decisions • Scaled difficulty
Review of Goals • Interesting decisions • Scaled difficulty • Student-centric course design
Review of Goals • Interesting decisions • Scaled difficulty • Student-centric course design • Many kinds of fun
Review of Goals: Kinds of Fun • Exploration
Review of Goals: Kinds of Fun • Exploration • Social Experience
Review of Goals: Kinds of Fun • Exploration • Social Experience • Collection
Review of Goals: Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation
Review of Goals: Kinds of Fun • Exploration • Social Experience • Collection • Physical Sensation • Puzzle Solving