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Island Survival

Island Survival. Exercising your Thinking and Survival Skills. What is it about?. Lesson Goals. Imagination and Creative Writing Team Work and Problem Solving Use of Thinking Tools Judging yourself and others Decision making Having FUN. Class set-up. 8 teams of 4 students

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Island Survival

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  1. Island Survival Exercising your Thinking and Survival Skills

  2. What is it about?

  3. Lesson Goals • Imagination and Creative Writing • Team Work and Problem Solving • Use of Thinking Tools • Judging yourself and others • Decision making • Having FUN

  4. Class set-up • 8 teams of 4 students • One table per team • Group Roles • Scribe • White Hat Thinker – What are all the facts • Yellow Hat Thinker – Why this is a good idea • Black Hat Thinker – Why this is a poor idea • Green Hat Thinker – What are the new ideas

  5. World War Two 1939- • Allied Side • UK, Commonwealth countries (Cricket, Rugby Union, Netball), France, USA, USSR • Axis Side • Germany, Italy and Japan

  6. Setting the Scene Where’s Wally in Venezuela, Cuba, Florida?

  7. Evacuation

  8. From Venezuela to Florida Danger Below

  9. Torpedo !!!!

  10. Abandon Ship • The facts • 24 x 11-13 year olds • Captain mortally wounded • Crew all killed • 5 minutes to get to life boats • Many islands nearby • Grab all survival materials you can collect

  11. Grab all survival materials you can collect.How? • Silent Round Robin Strategy • Teams of 4 • One sheet of paper per student • Multiple answers • Swap – read – add ideas –no repeats

  12. Choosing your most valuable item • HOW? • Discuss and decide in pairs • Strategy- Tournament Prioritiser – use any 16 items from your Round Robin List

  13. Exciting Writing • HOW? • Y Chart • What does it • Look Like • Sound Like • Feel Like

  14. ‘Abandon Ship’ to ‘The Landing’ • Abandon Ship • The Life Boat Journey • Land Ahoy!

  15. Expressive Writing • He bolted and nearly got hit by lightning as he frantically ran to the rocking lifeboat

  16. ‘Abandon Ship’ to ‘The Landing’ • Sea Trip in the Lifeboats

  17. ‘Abandon Ship’ to ‘The Landing’ • Land Ahoy!!!

  18. Exciting Writing • HOW? • Use the materials from your Y Chart • 3 paragraphs (one for each stage from ‘Abandon Ship’, ‘Life Boat Journey’ and ‘Saved!’ • Swap and read and read out best stuff.

  19. Lush tropical island Mountain and plains Clean water in rivers Bamboo Coral Reefs Coconut trees and Bananas Foot marks Growling noises from forest Two human skeletons Smoke from the mountain African necklace Taking Stock of the Island

  20. HOW? SWOT Analysis Use items from ship and lifeboat as well as those on island

  21. Where to establish a fort?

  22. Establish your Fort • How? • Use your SWOT Analysis • You may add 4 other features to your map (eg fresh water lake) • Decide where to place it on your map

  23. Where to establish a fort?

  24. Design Your Community • Use large sheets of paper and textas • In your plans, include, with labels; • Fortifications • Housing • Water collection and storage • Food garden • Dimensions in metres • Defensive apparatus from local and imported resources • How? Six Thinking Hats, Concept maps and CAF

  25. What do you think of your plan? • How?

  26. Peer Assessment of Community Plans • How? • Swap plans and one Explainer with another team • 10 minutes to examine, analyse and judge • Use 3 Hats

  27. Designing a set of 10 Island Community Rules –Part 1 • Purpose of rules • Daily living and peaceful co-existence, avoid conflict, survival, respect for environment • How? • Step 1. Use a Noisy Round Robin to list all society’s problems today in Australia and elsewhere • Step 2. Categorise and Classify these problems • Step 3- List these on White board

  28. Designing a set of 10 Island Community Rules –Step 2 • How? • Use data on white board • Strategy – 1:4:P:C:R • 1: Each member writes own rules (Shhhhh!) • 4: Share your ideas in turn • P: Get your best 10 rules on a large sheet • C: Circle room to get better ideas • R: Return and refine then Share with class

  29. Which is the best set of rules? • How? • Strategy – Decision Making Matrix • Each team will be given two sets of rules to judge • Develop factors by which to judge these sets of rules, eg, Team work, Fairness, Protecting Environment (what else?)

  30. Creating a story about survival on the island • How? • Strategy – Random Input Survival/Po/

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