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The Cognitive Influence on Interactive Multimedia Design: Towards the Development of a Computer-Based Instruction in Removable Partial Denture. Ranier M. Adarve, DMD,MHPEd Graduate Prosthodontics University of Minnesota. The Cognitive Influence on Interactive Multimedia Design:
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The Cognitive Influence on Interactive Multimedia Design: Towards the Development of a Computer-Based Instruction in Removable Partial Denture Ranier M. Adarve, DMD,MHPEd Graduate Prosthodontics University of Minnesota
The Cognitive Influence on Interactive Multimedia Design: Towards the Development of a Computer-Based Instruction in Removable Partial Denture OVERVIEW • Computer-Based Instruction • Cognitive Psychology of Learning • Design Guidelines
Computer-Based Instruction (CBI) CBI • An accessible, interactive and flexible • way of giving multimedia presentations • that utilize textual materials, visuals, • sounds and motions.
Computer-Based Instruction (CBI) CBI • Development of PC’s in 1981 • Extensively used in Education • Computer-Aided Learning (CAL) • Computer-Aided Instruction (CAI)
Computer-Based Instruction (CBI) CBI • How effective is CBI in achieving educational outcomes? ? • Does CBI/Multimedia influence Learning? • Is CBI just a form of delivery of Instruction?
Computer-Based Instruction (CBI) CBI Delivery of Instruction Does it influence Learning? TRUCK Delivery of Groceries Does it affect nutrition?
Computer-Based Instruction (CBI) Effective Computer-Based Instruction is based on Principles of Learning
Computer-Based Instruction (CBI) Principles of Learning • CONSTRUCTIVISM • 1990-Present • Constructed Knowledge • Interpretation of reality • Collaborative learning • Simulations and • Hypermedia • BEHAVIORISM • 1910-1960 • Behavioral objectives • Observable constructs • Mastery learning • Drills and Tutorials • COGNITIVISM • 1970-1990 • Internal Processes • Unobservable constructs • Information-processing • Tutorials and Tests
Cognitive Psychology of Learning Cognitivism MULTIMEDIA DESIGN • Perception and Attention • Encoding of Information • Memory • Comprehension • Active Learning • Motivation • Transfer of Learning • Metacognition • Process of Knowing • Active engagement • Unobservable Constructs CBI
Fourth Year Clinical Clinical Prosthodontics Patient-Based Learning Third Year Clinical INTEGRATION PROBLEM DENTAL CURRICULUM X Pre-Clinical Prosthodontics Classroom-Based Learning CBI Second Year Pre-Clinical First Year Pre-Clinical CURRENT METHODOLOGY SCOPE Needs Analysis School of Dentistry Vertical Integration Horizontal Integration
Computer-Based Instruction (CBI) in Removable Partial Denture • Supplement RPD Course • 4 Modules • WebCT • CD-ROM and Website • Macromedia Flash
Design Guidelines 1MULTIMEDIA PRINCIPLE • Use both Graphics and Text • Graphics should be relevant rather than decorative • Mentally making connections between pictorial and verbal representations
Design Guidelines 2CONTIGUITY PRINCIPLE • Graphics and Text should be placed in close proximity • Avoid scrolling screens • Avoid directions and feedbacks accessed from links • Integrating text and graphics results from a reduced need for search
MULTIMEDIA SENSORY MEMORY WORKING MEMORY narration PRINTED WORDS PHONETIC PROCESSING EARS VISUAL PROCESSING EYES PICTURES Design Guidelines 3MODALITY PRINCIPLE • Present Words as Audio Narration • Overloading of Visual Channel
MULTIMEDIA SENSORY MEMORY WORKING MEMORY NARRATION PHONETIC PROCESSING EARS PRINTED WORDS VISUAL PROCESSING EYES PICTURES Design Guidelines 4REDUNDANCY PRINCIPLE • Don’t Present Words and Audio Narration at the same time • Overloading of Visual Channel
Design Guidelines 5COHERENCE PRINCIPLE • Avoid extraneous elements: • Entertaining stories • Background music and sound • Detailed textual descriptions • Causes distraction, disruption, seduction, thus harming learning process
Design Guidelines 6PERSONALIZATION PRINCIPLE • Use conversational style rather than formal style • Language :”you”, “I”, “we” • Learner works harder to understand the material when they feel they are in conversation with a partner
Design Guidelines 7DESIGN OF PRACTICE OPPORTUNITIES • Apply Media Principles: • Multimedia • Contiguity • Coherence • Engage learners to selecting, integrating and retrieving processes
Design Guidelines 8USE OF PEDAGOGICAL AGENT • On Screen Coach • On Screen Character • Talking-head video • Virtual person • Encourage learners to do reflective learning and development of metacognitive skills
RECAPITULATION • PRINICIPLES • Multimedia • Contiguity • Modality • Redundancy • Coherence • Personalization • Practice opportunities • Pedagogical Agent EFFECTIVE CBI COGNITIVE PSYCHOLOGY