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EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA INTO TEACHING AND LEARNING

EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA INTO TEACHING AND LEARNING. By: BELTECH. Tanya Carballo Margaret Enriguez Ann Lopez Beth Palacio Oren Romero Tritia Stuart. BENEFITS OF SOFTWARE SUPPORT TOOL. Improves efficiency Enhances appearance of product

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EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA INTO TEACHING AND LEARNING

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  1. EFFECTIVELY INTEGRATING SUPPORT TOOLS, MULTIMEDIA AND HYPERMEDIA INTO TEACHING AND LEARNING

  2. By: BELTECH Tanya Carballo Margaret Enriguez Ann Lopez Beth Palacio Oren Romero Tritia Stuart

  3. BENEFITS OF SOFTWARE SUPPORT TOOL • Improves efficiency • Enhances appearance of product • Gives better accuracy and timeline • Provides support for interaction and sharing

  4. TYPES OF SOFTWARE TOOL • Material generators – allow the creation and use of documents, tests, exercises, IEPs, certificates, PDFs and forms. • Data collection and analysis tools – collect data from students; track progress and support decision making; analyze data from experiments and research.

  5. TYPES OF SOFTWARE TOOL con’t 3. Graphic tools – illustrate documents and web pages; create visual data summaries. 4. Planning and organizing tools – help organize idea for writing; assist in organizing, planning and scheduling of activities.

  6. TYPES OF SOFTWARE TOOL con’t 5. Research and reference tools – help students research assigned topics. 6. Content area tools – support tasks specific to content areas such as technology, education, music, reading, science, math geography, and social studies.

  7. SOFTWARE TOOL CATEGORIES • Material generators – desktop publishing software, test generators and item banks, worksheets and puzzle generators, IEP generators, graphic document makers, PDF and form makers • Data collection and analysis tools – electronic gradebooks, statistical packages, student management systems, online and computer-based testing systems, student response systems

  8. SOFTWARE TOOL CATEGORIES con’t 3. Graphic tools – draw/paint programs, image editing software, charting/graphing software, clip art, animation, sound and font collections 4. Planning and organizing tools – outlining concept mapping software, lesson planning software, scheduling and time management tools

  9. SOFTWARE TOOL CATEGORIES con’t 5. Research and reference tools – electronic encyclopedias, electronic atlases and mapping tools, electronic dictionaries and thesauruses 6. Content-area tools – CAD systems, MIDI tools: music editors and sequencers, reading tools, MBLs/CBLs, GPS and GIS systems

  10. RECENT DEVELOPMNTS IN SOFTWARE TOOLS • Net books, PDAs, and Cell Phones • Web-connectivity features • Software suites

  11. MULTIMEDIA vs. HYPERMEDIA • Multimedia – “multiple media” or “a combination of media” • Hypermedia – “linked media” or “interactive media”

  12. CURRENT AND FUTURE IMPACT OF MULTIMEDIA/HYPERMEDIA • Increased motivation • Flexible learning modes • Development of creative and critical thinking skills • Improved writing and process skills

  13. RESEARCH ON IMPACT OF MULTIMEDIA AND HYPERMEDIA • Allow rapid searches through lengthy or multiple information resources • Increases learner control for high ability students • Learning style helps determine whether certain multi/hypermedia features are effective in various learning situations

  14. MULTIMEDIA/HYPERMEDIA Formats • Commercial multimedia/ hypermedia packages (e.g. Interactive books, eBooks) • Presentation software (e.g. Microsoft Power Point) • Video production and editing systems (e.g. Apple’s iMovie)

  15. MULTIMEDIA/HYPERMEDIA RESOURCES con’t 4. Hypermedia design and development software (e.g. Adobe Flash) 5.Virtual reality (VR) environments (e.g. Apple’s Quick time (VR) 6.Web 2.0 authoring tools (e.g. Google’s blogger)

  16. COMMERCIAL MULTIMEDIA/HYPERMEDIA RESOURCES • Instructional software • Reference materials • Collection of development materials

  17. SOURCES OF AUTHORING MATERIALS • Audio – CD audio, recorded sounds, prerecorded sounds • Video – digitized videos, collections of prerecorded video clips • Photographs – scanned photos, captured from videos sources, digital camera images, commercial collections

  18. SOURCES OF AUTHORING MATERIALS 4. Graphic images – created or imported, animations 5.Text – entered by author, imported

  19. AUTHORING SKILLS • Media literacy • Using music and art • Print and graphic design principles • Video design principles • Creativity and novel thinking • Considering the audience

  20. THANK YOU!!!

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