1 / 15

Introduction to Mobile Web Applications

Introduction to Mobile Web Applications. Manoj Kumar Sarma Assistant Professor Dept. of Computer Science & Engineering Royal School of Engineering & Technology, Guwahati-35. Types of Mobile Devices. Handheld devices/Tablets Handheld computers Personal Digital Assistants Palmtops

Download Presentation

Introduction to Mobile Web Applications

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to Mobile Web Applications Manoj Kumar Sarma Assistant Professor Dept. of Computer Science & Engineering Royal School of Engineering & Technology, Guwahati-35

  2. Types of Mobile Devices • Handheld devices/Tablets • Handheld computers • Personal Digital Assistants • Palmtops • Smartphones

  3. Pocket PC Phone http://en.wikipedia.org/wiki/Windows_Mobile http://en.wikipedia.org/wiki/Image:Modern_Pocket_PC.png

  4. Blackberry Storm iPhone http://en.wikipedia.org/wiki/File:Blackberry_Storm.JPG http://www.mobileafrica.net/images/apple-iphone.jpg

  5. Archos 5 Internet Tablet Motorola DROID http://techplore.com/technology/wp-content/uploads/2009/10/archos-5-internet-tablet_1.jpghttp://homebiss.blogspot.com/2009/11/motorola-droid-iphone-3gs.html

  6. Google Nexus One • Retail: $530 • Not tied to single provider •  3.7-inch 800 x 400-pixel OLED screen • No support for multitouch • 512 MB of built-in flash memory • Preloaded 4 GB SD card • Ubiquitous voice recognition • 5-megapixel camera with zoom and flash • Navigation system using Google Maps and GPS http://www.wired.com/reviews/product/pr_nexus_one

  7. HCL ME Tablet

  8. Sony Tablet

  9. Mobile Devices – The Good • Always with the user • Typically GPS capable • Typically have accelerometer • Many apps are free or low-cost

  10. Mobile Devices – The Not-So-Good • Limited screen size and colors • Limited battery life • Limited processor speed • Limited and slow network access • Limited or awkward input: soft keyboard, phone keypad, touch screen, or stylus • Limited web browser functionality • Often inconsistent platforms across devices

  11. Mobile Applications • What are they? • Any application that runs on a mobile device • Types • Web apps: run in a web browser • HTML, JavaScript, Flash, server-side components, etc. • Native: compiled binaries for the device

  12. Native App Development Environments • Java ME • .NET Compact Framework (C++, C#, VB.NET) for Windows Mobile • Qualcomm’s BREW (C or C++) • Symbian (C++) • BlackBerry (Java) • Android (Java) • iPhone (Objective-C) • Is having so many choices a good thing?

  13. Development Environments • Most platforms have an SDK that you can download and build against • Every platform has an emulator that you can use to test your apps • Most emulators are configurable to match a variety of mobile devices • Various screen sizes, memory limitations, etc.

  14. xCode IDE & iPhone Emulator http://developer.apple.com/iphone/library/referencelibrary/GettingStarted/Creating_an_iPhone_App/index.html

  15. Eclipse and Android Emulator

More Related