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Talent Management for Today’s Workforce Gestion du talent pour la main d’oeuvre d’aujourd’hui. Linda M. Manning, Ph.D , Director, Leveraging Immigrant Talent Research Fellow, University of Ottawa manning@leadershipdiversity.ca. Metropolis Project Brown Bag Seminar March 11, 2010.
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Talent Management for Today’s Workforce Gestion du talent pour la main d’oeuvre d’aujourd’hui Linda M. Manning, Ph.D, Director, Leveraging Immigrant Talent Research Fellow, University of Ottawa manning@leadershipdiversity.ca Metropolis Project Brown Bag Seminar March 11, 2010
Agenda • Talent Management in the workplace—the role for managers • To achieve corporate goals for productivity and capacity • Recognize employee talent • Capitalize on social capital • Note that much of what I’m talking about today is immigrants in the workplace, but it easily applies to other groups of employees • For more information: http://leadershipdiversity.ca
Leveraging Immigrant Talent Overview • Funding Jan 2007-Dec 2009 • in part by HRSDC—Workplace Skills Initiative • remainder through in-kind contributions • HRSDC Objectives: Influence workplace practices to increase workplace skills and productivity • Project Goal: influence workplace practices to use immigrant human resources more effectively—to fill skills shortages (particularly in management)
Leveraging Immigrant Talent Project Objectives • Research employer practices that cause overlooked and undervalued employees • Not racism, prejudice, discrimination—unintended barriers • Develop training resources for SME employers • Free, online, Immersive Learning Simulation (ILS) • Evaluate training resources
Leveraging Immigrant TalentMy Objectives • Multi-disciplinary • Economic growth perspective (not social justice) • Training resource attributes • In keeping with my research interests: Pedagogically sound and Technology solutions • In keeping with my values: Free and full access; and bilingual • Transfer research to practice • Evaluate impact
Immigrant-ready employers? • Immigrants: • Many find jobs (over 80% employment rate in ON and QC) • Many are underemployed and undervalued • Lower retention, lower income, lower promotion rates • Sticky Floors, Revolving Doors • Businesses • Costs of turnover, lower productivity, facing skill shortages • Talent management high on priorities for survival and growth
Where we are on the Diversity Continuum™ • Most employers still at compliant stage • Regulation and Social Justice approach limited The Mattam Group, Toronto
Project Deliverables • Workplace practices that unintentionally overlook value • Employer (manager and HR) practices/behaviours • Learning framework • ILS training resource for managers (TalentNet) • Evaluation of impact • Dissemination and Implementation
RESEARCH—LiteratureBarriers to retention/advancement of Skilled Immigrants? • Barriers to hiring • Language • Canadian work experience • Credentials recognition and Experience recognition • Cultural differences • Communication/education channels, style, content, motivation • Program delivery and who conveys key messages Policies and Procedures
RESEARCH—LiteratureBarriers to retention/advancement of Skilled Immigrants? Policies and Procedures • Good intentions • Often biased • Focus on ‘fixing’ or reshaping immigrant
RESEARCH Employer Practices and Scenarios • Ontario and Quebec, English and French • Focus Groups • HR professionals, Managers, and HighlySkilled Immigrants • Identifybehaviours and scenarios • Resultssurprisinglyrobust and consistent • Critical Incident Workshops • Managers • Validatebehaviours and scenarios • Identify solutions and strategies • Immigrant Voice Workshops • Highlyskilledemployed immigrants • Validate solutions and strategies
Research findingsImmigrant-Ready Managers are the key • Recognition of talent • competencies and credentials—formal/informal • Social capital • reach goals more effectively through exchange
TALENT MANAGEMENT PRACTICES Mission 1 Mission 2 Mission 3
DEVELOPMENT TalentNetILS resource for Managers • Content and learning objectives research-driven • Learning is experiential and based on sound pedagogy • Learning assessment on observable game actions • Evaluation results reveal impact on workplace practices • Starting out—best as blended learning tool
EVALUATION Player Assessment Essential • To start TalentNet, create account to save your work • Evaluation components • Pre-game, post-game, and 3-month follow-up surveys • Kirkpatrick’s Model of Training Evaluation • Level 1: user reaction (post-game) • Level 2: learning (in-game, pre-game, 3-month follow-up • Level 3: behavioural change (pre-game & 3-month follow-up) • Level 4: organizational impact (outside scope and budget)
Mission 1: Build employee trust and productivity • Chat actions-predefined questions reveal predefined info • Manager learning points: • Manager choice directly tied to trust, engagement, productivity • Work and personal info revealed provides clues to competence • Power distance implications for topics and locations • Feedback Received and SAVED at end of Mission 1
Before viewing Mission 2 • Performance Appraisal (informa): • Team working in two sub groups on different projects • One independent and all others interdependent • One interdependent and all others independent • Email exchange with characters; choose email responses • Objectives • Quality project outcomes • Engaged and productive team members • Informal appraisal of employees • Independence/Interdependence implications • Feedback received after each project
Before viewing Mission 2 • Performance Appraisal (formal): • Complete performance appraisal form for 2 employees • Objectives • Identify competencies and talents of employees • Use information revealed in game • Formal appraisal of employees • After completion, feedback received
Mission 3: Identify high potential employees • Review wide range of sources of information about employees • Last year’s performance review • Info revealed in chats • Interactions during projects • Updates • Announce leadership training program and HiPo Nominations • Select 2 high potential employees • Feedback received and SAVED at end of Mission 3
TalentNet EvaluationKirkpatrick’s Model of Training Evaluation • Level 1: user satisfaction • Level 2: learning • Level 3: behavioural change (benchmarks established in game; follow-up survey to measure change) • Level 4: organizational impact (not part of this project) • Surveys • Pre-game Survey (benchmarks established for Level 3) • Post-game Survey (user satisfaction and demographics) • 3 Month Follow-up Survey (workplace behavioural change) The Surveys are critical to game evaluation—please help!
Final Notes • This is just the beginning • Ready for dissemination, expansion, and customization! • Invite me to come play with you! • Surveys!
Thank you. Questions? Play Talentnet English: http://lit.leadershipdiversity.ca Français: http://litfr.leaderhipdiversity.ca
How long does it take to play the game? • Depends on how you play the game • Trust building only—beating the trust meter and performance dashboard • Using it as a learning tool, tracking your choices and the results, reading resources, considering options, etc., it is recommended to play one mission at a time. • Preferred way to use the tool is as part of a blended training program—you’ll note that talent management components are not yet filled.