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Punishment: Part 1

Punishment: Part 1. Decreasing Behavior. General Definitional Components. Immediate (Application or removal of stimulus) Contingent – must follow behavior Decreases behavior S Dp. Type I Punishment: Stimulus Presentation (Positive Punishment). 1. Reprimand Spanking Response Blocking??

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Punishment: Part 1

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  1. Punishment: Part 1 Decreasing Behavior

  2. General Definitional Components • Immediate (Application or removal of stimulus) • Contingent – must follow behavior • Decreases behavior • SDp

  3. Type I Punishment: Stimulus Presentation(Positive Punishment) 1. Reprimand • Spanking • Response Blocking?? • Contingent Exercise • Overcorrection: Restitution & Positive Practice • Electric Stimulation Remember: If it does not decrease behavior it is not punishment.

  4. Example: Type I Punishment BeforeBehaviorAfter No aversive You engage in Aversive condition Condition target behavior presented.

  5. Example: Type I Punishment BeforeBehaviorAfter No burn on hand You touch hot stove Burn on hand

  6. Your Turn • Come up with an example of how your behavior has been punished (application style) and share with your peers.

  7. Type II Punishment: Stimulus Removal (Negative Punishment - Penalty) 1. Response Cost: Bonus, Use with R+ • Time-Out: Planned Ignoring, Time-Out Ribbon (Talk about restitution and positive practice with time out) Remember: It must decrease behavior or it is not punishment!

  8. Example: Type II punishment (Penalty) BeforeBehaviorAfter You have You do something You loose Something something

  9. Example: Type II Punishment (Penalty) BeforeBehaviorAfter You have $100 You get caught speeding you have no $100

  10. Your Turn • Come up with an example of how your behavior has been punished (Penalty style) and share with your peers.

  11. Major Pitfall Sick Social Cycle (Victim’s punishment Model) Before Behavior After Teacher Ask Student Student Cusses Needs a reader Student Student Asked No B%*$CH! Doesn’t to Read aloud Red aloud

  12. Unconditioned & Conditioned Punishers • Unconditioned: Any unlearned stimulus that decreases behavior • Pain, odor, taste, physical restraint, extreme muscular effort, light, sound, temprature • Conditioned: Any learned stimulus that decreases behavior

  13. Factors that Influence Punishment Effectiveness • Immediacy • Itnesity/Magnitude • Punishment Schedule • Reinforcement Schedule • DRA

  14. Possible Side Effects • Emotional & Aggressive Reactions • Escape and Avoidance • Behavioral Contrast • Undesirable Modeling • Negative Reinforcement of the Punishing Agent’s Behavior

  15. Guidelines For implementing Punishment • Target Behavior must be operationally defined • Choose an alternate response to reinforce • Minimize the causes of the undesirable response • Use an effective punisher: not paired with R+ and is available • Apply: Consistently and Immediately • Keep records and have someone else help you monitor! • State the Rules to the individual

  16. When should punishment be used? • The person’s behavior should be a danger to himself or others. • Use only after trying reinforcing procedures • Social Validity/Informed Consent • Reliability of Measurement: Helper/supervisor • Do not use punishment as a means to show superiority

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