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This book by Aaron Pulkka, Director of Production at Activision, explores the benefits, pitfalls, and innovative potential of developing licensed games. It provides a framework for communication, deconstructing licenses, and exploring boundaries to create great games. The book also covers the identification and analysis of licensed IP, including technical, story-based, and personality-focused properties. With a focus on understanding cultural references and character archetypes, this book is a valuable resource for game developers in the licensed games industry.
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Aaron PulkkaThe Art and Science of Developing Licensed Games
The Art and Science of Developing Licensed Games Aaron Pulkka | Director of Production | Activision
Overview • Benefits vs. Pitfalls • Background • Can licensed games innovate? • Framework • Deconstruction • Exploration • Conclusions
Owned Call of Duty Licensed …
Framework • Plan Communication • Deconstruct License • Explore Boundaries • Make a Great Game!
Communication Plan • Contacts • Publisher or Licensor contact for discussion and approvals • Escalation path for exceptions • Submission Process • Format for submissions by type • Documents, Images, Video, Builds • Submission Method • Email, SFTP, rsync • Feedback Timing • Typical and maximum review times
Communication Plan • Licensor’s Areas of Focus • Logos, Presentation, Likeness, Story, Theme, Gameplay, … • Level of Detail Required • Individual Assets or Playable Builds? • Frequency of Communication • Weekly calls, Monthly meetings, Milestone based submissions, ad-hoc chats
Deconstruction Identification: • License Type • Licensor Motivation • Available Assets Analysis: • Underlying Story • Characters
Technical IP • Rules based Intellectual Properties (IP) • Sports, Fitness, Professional Racing, Military Simulation, etc.
Story Based IP • License based on a specific story, or placed within the world created within series of stories • Movies, TV shows, Books, Comics, etc.
Personality Focused IP • License based on a character or personality that transcends the stories they appear in • Barbie, Mickey Mouse, Bugs Bunny, Mario, Hello Kitty, etc.
Identification • Types of licensed IP • Technical • Story Based • Personality Focused • Crossovers • Licensor Motivations • Brand Goals • Core Brand Elements • Available Assets
Brand Goals • Fan Service • Game meant to appeal to existing customers • Brand Expansion • Licensor is hoping to expand audience through game • Guides demographic and direction • Desired balance determines how much you can rely on player’s knowledge
Core Brand Elements • Target Demographic • Kids, Teens, or Adults? • Male or Female? • Interest groups? • Brand Identity • Key phrase or slogan • Core principles • Exclusions (what is off-brand?) • Appearance • Art Style, Character Likeness, Logo, Fonts • Constraints Provide Focus
Licensed Assets • License resources save time and help establish boundaries • Request Assets: • Style Guide • Concept Art and 3D models • Scripts, Storyboards, Movies • VO, Sound Effects, Music • Understand Usage Rights: • Some assets can only be used as reference • Some assets require additional fees
Deconstruction Identification: • License Type • Licensor Motivation • Available Assets Analysis: • Underlying Story • Characters
Analysis of Story and Character • Understanding of Western cultural references will help explain license • Classic Literature • Greek Philosophy and Mythology • Socrates, Plato, Aristotle, Homer • Shakespeare • Basic Plot Structures • Archetypes • Pop Culture • Historical/Current Events • Movies/TV • Comics
The Iliad • Epic poem by Homer, following Trojan warrior battling army to rescue woman captured by Greek King • Parallels in many stories, including Road Warrior and Super Mario World
Pygmalion Greek Myth that inspired Frankenstein, Pinocchio, the play “Pygmalion” by George B. Shaw (1912) and many more …
7 Basic Plots of Western Literature • Many stories and games combine multiple basic plots
Character Analysis • Stereotype • Oversimplified image of type • Archetype • Original model on which other characters are patterned • Used as building blocks • While some characters are Stereotypes, most are layers of Archetypes
Basic Jungian Archetypes • The Father: Authority figure; stern; powerful. • The Mother: Nurturing; comforting. • The Child: Longing for innocence; rebirth; salvation. • The Wise Old Man: Guidance; knowledge; wisdom. • The Hero: Champion; defender; rescuer. • The Maiden: Innocence; desire; purity. • The Trickster: Deceiver; liar; trouble-maker.
Advanced Archetypes • Many possible archetypes exist • Compound archetypes create deeper, more believable characters: • Hero/Child: Champion; Rescuer; Longing for innocence • Father/Trickster: Authority Figure; Liar • Schmidt’s Master Classes • Building on Jungian archetypes with good/bad, male/female, friend/rival and symbolic versions • Described through pop culture references • Recognizing archetypes helps determine character motivation and predict how characters will react to new situations
Framework • Plan Communication • Deconstruct License • Explore Boundaries • Make a Great Game!
Exploring Boundaries • Establish Boundaries • Output from license deconstruction • Push the Edges • Consider what has not been done before within brand • Replication vs. Innovation
Established Boundaries • Core Brand Principles • Tone and Style • IP Type • Technical, Story, or Personality • Available Assets • Story Settings and Structure • Character Archetypes • Audience / Age Rating • Brand Awareness
Exploring Boundaries • Unique aspects of interactive medium • What hasn’t been done before? • Break rules! • Innovate on gameplay mechanics • Consider alterative genres • Action, Adventure, Role-playing, Simulation, Strategy, Party, Puzzle, … • Change art style • Fill in story gaps or re-visit back-story • Established archetypes in new stories or settings • Interweave cultural references • Be cautious of violating core brand principles or changing archetypes
Cultural References • Pop Culture • Increases relevance to modern audience for older/established licenses • Improves immersion or realism • Literary • Provides familiar structure • Creates illusion of greater depth • Can be serious or comedic
Framework • Plan Communication • Deconstruct License • Explore Boundaries • Make a Great Game!
Great Licensed Games Batman Arkham Asylum succeeded through a combination of a deep understanding of the settings, themes, and characters of the Batman universe with a highly polished execution • Average Review Score: 92% • Previous average of Batman games: 63% • Lowest Reviewed Batman Game: 22% Transformers: War for Cybertronachieved critical acclaim by allowing players to explore part of the never before experienced back-story, with high production values and attention to detail staying true to the license • Average Review Score: 79%
Licenses Maximize Resources • Games can be developed faster or higher quality, with same expenditure of resources Brand Assets
Questions? • Contact: aaron.pulkka@activision.com • References: • Heroes, Gods, and Monsters of the Greek Myths • By Bernard Evslin • The Portable Jung • Edited by Joseph Campbell • 45 Master Characters: Mythic Models for Creating Original Characters • By Victoria Schmidt